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dramatispersonae) wrote2014-02-25 08:07 pm
GM - Tiger's Eye
The room is like any other room, really—a cabin with a door, and windows, and beds. But the fireplace never gets warm, and the beds are hard, and the air is cold.
(Is it familiar, this place? It's hard to tell . . .)
On the table there is food—water, and dry bread, and there is a pot of stew that always stays warm, and full, and smells delicious.
There are also five cards, waiting for your decision.
[full instructions, of which your characters will be ICly aware of the pertinent details]
(Is it familiar, this place? It's hard to tell . . .)
On the table there is food—water, and dry bread, and there is a pot of stew that always stays warm, and full, and smells delicious.
There are also five cards, waiting for your decision.
[full instructions, of which your characters will be ICly aware of the pertinent details]

NIGHT ONE
HAND
Flayed with a whip (7 points)
Belly full of stones (8 points)
Uncontrollable cravings (5 points)
Covered in blisters (5 points)
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(frozen comment) DECISION
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NIGHT TWO
HAND
Hand:
Decaying body parts (9 points)
Flayed with a whip (7 points)
Belly full of stones (8 points)
Covered in blisters (5 points)
Swallowing glass (6 points)
DARK CARDS
There is one red card as well, metallic around the edges. An extra punishment, perhaps?
Corruption/morality switch (5 points)
Slowly, round by round, the princess became the witch; the monster became the hero. Voices that used to plead for mercy now cried for blood.
Drained of blood (10 points)
It was an odd sensation, the hero felt, as if life itself was being drawn out of them, slowly . . . leaving them so cold, yet still animate, still able to move blue lips and lift cold fingers. Was this death? It hardly felt so nice as that.
A touch that feels like knives (5 points)
Even a soft caress felt like a spinning needle being jabbed past the hero's skin.
Fall into a deep sleep (one round) (4 points)
The hero's eyes closed, and they couldn't move, drifting endlessly. But they could hear voices still, hear those calling to them, trapped unawaking and powerless while the world moved on around them.
The red shoes (10 points)
She danced, and she was forced to dance through the gloomy night. The shoes carried her over stack and stone; she was torn till she bled; she danced over the heath till she came to a little house.
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
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(frozen comment) DECISION
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NIGHT THREE
HAND
Hand:
Decaying body parts (9 points)
Swallowing glass (6 points)
Skin ripped off one limb (8 points)
A constant tick tock tick tock (1 point)
Corruption/morality switch (5 points)
DARK CARDS
ODDLY . . .
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(frozen comment) DECISION
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NIGHT FOUR
HAND
Hand:
Decaying body parts (9 points)
A constant tick tock tick tock (1 point)
Finger chopped off (8 points)
Slowly burning up (6 points)
Constant nausea (3 points)
DARK CARDS
Swallowing glass (6 points)
And every swallow, everything eaten, felt like sharp shards in the hero’s throat.
A monster in the night (7 points)
Suddenly, the hero felt like he was changing; he had turned into a monster. The hero will never be human again in the evenings…
Uncontrollable cravings (5 points)
Want and want and want and want . . . what? Anything. Surely something would satisfy this craving. Surely if you just try everything, something will help . . .
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
When the "use me" petal on the flower is picked, the flower dissolves into a pile of glittering dust (before the other petal can be picked).
Each one of you that had been experiencing a multi-round punishment has the effects diminished—to the point where it is at least bearable, if not entirely comfortable.
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(frozen comment) DECISION
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NIGHT FIVE
HAND
Hand:
No cards tonight replace the cards you played. You are faced with the Dark cards played against you this round—but following that, the door to your cabin will open as soon as those punishments are taken, and you can find yourself back in the mockery of a Ring . . .
DARK CARDS
Corruption/morality switch (5 points)
Slowly, round by round, the princess became the witch; the monster became the hero. Voices that used to plead for mercy now cried for blood.
A monster in the night (7 points)
Suddenly, the hero felt like he was changing; he had turned into a monster. The hero will never be human again in the evenings…
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
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DECISION