؟ (
dramatispersonae) wrote2014-02-25 08:18 pm
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GM - Onyx
The room is like any other room, really—a cabin with a door, and windows, and beds. But the fireplace never gets warm, and the beds are hard, and the air is cold.
(Is it familiar, this place? It's hard to tell . . .)
On the table there is food—water, and dry bread, and there is a pot of stew that always stays warm, and full, and smells delicious.
There are also five cards, waiting for your decision.
[full instructions, of which your characters will be ICly aware of the pertinent details]
(Is it familiar, this place? It's hard to tell . . .)
On the table there is food—water, and dry bread, and there is a pot of stew that always stays warm, and full, and smells delicious.
There are also five cards, waiting for your decision.
[full instructions, of which your characters will be ICly aware of the pertinent details]
NIGHT ONE
HAND
Unstoppable crying (3 points)
Drained of blood (10 points)
Slowly burning up (6 points)
Fall into a deep sleep (one round) (4 points)
DISCUSSION
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[well what do you say in this situation, really.]
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(frozen comment) DECISION
(frozen comment) Re: DECISION
NIGHT TWO
HAND
Hand:
Ravenous hunger (3 points)
Drained of blood (10 points)
The glass slippers don’t fit (4 points)
Speaking in Gemstones (1 point)
Ravenous hunger (3 points)
DARK CARDS
Fall into a deep sleep (one round) (4 points)
The hero's eyes closed, and they couldn't move, drifting endlessly. But they could hear voices still, hear those calling to them, trapped unawaking and powerless while the world moved on around them.
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
DISCUSSION
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(frozen comment) SUBMISSION
(frozen comment) Re: SUBMISSION
NIGHT THREE
HAND
Hand:
Drained of blood (10 points)
Speaking in Gemstones (1 point)
Swallowing glass (6 points)
Oversensitivity to light (3 points)
Fingernails pulled out (6 points)
DARK CARDS
Uncontrollable cravings (5 points)
Want and want and want and want . . . what? Anything. Surely something would satisfy this craving. Surely if you just try everything, something will help . . .
Finger chopped off (8 points)
Thud! and it was gone. Where—? Indeed.
Skin ripped off one limb (8 points)
With a sharp rip and a shriek of pain, it was gone. Where….?
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
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(frozen comment) DECISION
(frozen comment) DECISION
NIGHT FOUR
HAND
Hand:
Speaking in Gemstones (1 point)
Oversensitivity to light (3 points)
Hand chopped off (9 points)
Loss of sight (2 points)
Belly full of stones (8 points)
DARK CARDS
Speaking in gemstones (1 point)
"I grant you," the fairy continued, "that with every word you speak, a flower or a precious stone shall fall from your mouth."
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
ODDLY
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(frozen comment) DECISION
(frozen comment) DECISION
NIGHT FIVE
HAND
Hand:
No cards tonight replace the cards you played. You are faced with the Dark cards played against you this round—but following that, the door to your cabin will open as soon as those punishments are taken, and you can find yourself back in the mockery of a Ring . . .
DARK CARDS
. . . another flower appears in your room. This one has alternating Jasper red and Sapphire blue leaves. Scratched into one of the leaves in miniscule writing (with the touch of a very delicately wielded claw) is the message "Use your keys and bonds."
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