؟ (
dramatispersonae) wrote2014-02-25 08:18 pm
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GM - Onyx
The room is like any other room, really—a cabin with a door, and windows, and beds. But the fireplace never gets warm, and the beds are hard, and the air is cold.
(Is it familiar, this place? It's hard to tell . . .)
On the table there is food—water, and dry bread, and there is a pot of stew that always stays warm, and full, and smells delicious.
There are also five cards, waiting for your decision.
[full instructions, of which your characters will be ICly aware of the pertinent details]
(Is it familiar, this place? It's hard to tell . . .)
On the table there is food—water, and dry bread, and there is a pot of stew that always stays warm, and full, and smells delicious.
There are also five cards, waiting for your decision.
[full instructions, of which your characters will be ICly aware of the pertinent details]
Re: DISCUSSION
Several reasons. Games with bigger choices generate more power. Some Personae can't help it -- it's part of who they're written to be. Some just seem to enjoy it. But...
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Who's running this game?
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[ wait ]
They were short, with curly hair.
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But I don't think the resemblance is a coincidence, either.
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That too?
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[ i ship it ]
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[looks surprised]
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[NOT THAT I'D KNOW ANYTHING ABOUT THAT.]