ØŸ (
dramatispersonae) wrote2012-06-23 02:42 pm
Entry tags:
ACE'S HEART
It starts with a fall: the ground under your feet opens up and swallows you into darkness. Nothing is visible except your own body, not even those of your fellow heart explorers. Nothing can be heard except the wind whistling past. Under that sound, however, is a deep, steady ticking that resonates around and through you.
The falling ends when you feel something wrench deep inside your chest, and you land on your feet somewhere else.
[OOC: Please join me in #heartdaysknight!]
The falling ends when you feel something wrench deep inside your chest, and you land on your feet somewhere else.
[OOC: Please join me in #heartdaysknight!]

THE CROSSROADS
In the center of the clearing is a four-armed signpost made of weathered wood. Each of its arms points points towards one of the four openings in the hedge around you. The openings are evenly spaced and the signs form a perfect cross. You have landed in the CROSSROADS.
You may also notice the steady ticking that has replaced (or become) your heartbeat.
MINGLE
Re: MINGLE
Re: MINGLE
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(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
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Re: MINGLE
Re: MINGLE
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Re: THE CROSSROADS
Re: THE CROSSROADS
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Re: THE CROSSROADS
Re: THE CROSSROADS
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Re: MINGLE
Re: MINGLE
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Re: THE CROSSROADS
Re: THE CROSSROADS
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DECISION
Re: DECISION
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Re: DECISION
Re: DECISION
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Re: DECISION
VEILED
The signpost and CAMPSITE sign look like the last signpost, simple weathered wood with the label written in black script. The PRISON sign looks quite a bit different, have been painted a pale grey and labeled with a blocky black print. The PRISON sign points straight into the woods, but a path in the form of freshly-hewn tree stumps has been cleared. The CAMPSITE sign points down an ordinary dirt path much like the one that led you to the fork.
Re: VEILED
Re: VEILED
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Re: VEILED
Usually I make a point of avoiding prisons, but. . .
[taking a few steps down that path anyway]
Re: VEILED
Re: VEILED
Re: VEILED
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Re: VEILED
Re: VEILED
PRISON
Re: PRISON
Re: PRISON
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Re: PRISON
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Re: PRISON
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Re: PRISON
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THE POOL | THE CAVERN
Re: THE POOL | THE CAVERN
Re: THE POOL | THE CAVERN
Re: THE POOL | THE CAVERN
Re: THE POOL | THE CAVERN
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Re: THE POOL | THE CAVERN
Re: THE POOL | THE CAVERN
Re: THE POOL | THE CAVERN
Re: THE POOL | THE CAVERN
CAMPSITE
The campsite is in the middle of a forest and has been formed by cutting the trees back from a dirt path. The path itself borders the campsite on one edge--tree stumps have been uprooted and logs laid down for use as seats. Clearly this is a campsite that sees regular use. In the center of the campsite is a merrily burning campfire. Behind the campfire is a small two-person tent.
An Ace sits on a log by the fire, watching a pot hung over the campfire and idly poking at the fire with a stick. He is bare-faced and bare-headed but wearing a ragged-edged brown cloak instead of his usual red coat. A narrow white mask and golden-hilted sword rest on the ground by his feet.
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VIRTUE
The CLOCKTOWER has no doors, just an open archway for an entrance. It leads to a large room, and you can just about see the beginnings of a spiral staircase on the far side.
Re: VIRTUE
[lets start the long trek up those stairs, shall we?]
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Re: VIRTUE
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THE ROOF
Re: THE ROOF
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Re: THE ROOF
Re: THE ROOF
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THE GALLERY
In the center of the room is an enormous desk littered with cogs, springs, tiny wrenches, large wrenches, polishing clothes, and more bits and pieces of clock-making and clock-repairing paraphernalia. Off to one side is an unopened bottle of very expensive-looking wine, covered in a slight layer of dust. Behind the desk is seated a man dressed in black and gold, most of his long black hair pulled back in a low ponytail. Gold spectacles are perched on his nose. At your approach he looks up irritably from the watch he's evidently working on repairing.
Re: THE GALLERY
Re: THE GALLERY
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Re: VIRTUE
[very quietly] Thanks, Zero.
[taking a moment to look around the square, then heading into the base of the tower, ready to climb]
Re: VIRTUE
Re: VIRTUE
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Re: VIRTUE
... Julius.
[Before heading into that room.]
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Re: VIRTUE
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VISE
The path you are one continues straight through the center of the garden, and leads you straight to the double doors that guard entrance into the elaborately and gaudily decorated CASTLE OF HEARTS.
Re: VISE
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Re: VISE
[looking around the garden?]
Re: VISE
Re: VISE
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THRONE ROOM
At the far end of the room is a golden throne, and everything behind it is cast in shadow. Seated in the throne is a beautiful woman with dark curls and dressed in an elaborate ballgown. A golden scepter rests in her perfectly manicured hands. Two tangles of chains emerge from the base of her throne, one leading towards the left wall and one leading to the right.
"Ah, we see that we have guests. You may approach us."
Re: THRONE ROOM
Re: THRONE ROOM
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Re: THRONE ROOM
Re: THRONE ROOM
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Re: THRONE ROOM
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LEFT SIDEROOM
The only furniture in the room is a table and chair. The table is located flush against one wall, covered in a white tablecloth and loaded down with food and drink. The chair is an uncomfortable looking leather armchair placed square in the room's center. The chains that led you into the room terminate in a circle that surrounds the armchair with room to spare.
Seated in the chair is an Ace dressed in a stiffer, more formal-looking version of his usual clothes and holding a glass of water. His hair has been carefully slicked back out of his eyes. He looks at you as you enter, bored, but doesn't say anything.
Re: LEFT SIDEROOM
Re: LEFT SIDEROOM
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RIGHT SIDEROOM
What furniture there was in the room has long since been hacked to pieces and used to fuel a small fire that burns as embers in one corner of the room. The only whole piece of furniture left is a plain wooden chair that's facing the doorway. Bound to this chair is a man who has been so heavily and tightly bound with chains that his body has been almost entirely hidden beneath them; the only part visible of him is his lower face, and the gag stuffed in his mouth. The chain that led you into the room merges seamlessly into the mass. Miniscule clinks as he struggles under the chains fill the room's otherwise silent air.
Re: RIGHT SIDEROOM
Re: RIGHT SIDEROOM
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THE FORTRESS
Other than the doors and eerie silence, the most major difference in this version of Sterling stands before you: rather than hold the Book and Beauty's lamp, this courtyard holds Beauty's glass-covered coffin and within it her sleeping body. A heavily-armored Ace with a stony expression stands before it in a guard position. His sword rests upright on the ground before him, point dug slightly into the stone floor and his gauntleted hands crossed over the hilt.
He speaks as you enter. "Who goes there?"
Re: THE FORTRESS
Re: THE FORTRESS
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VOID
Re: VOID
Re: VOID
Re: VOID
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Re: VOID
Re: VOID
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FOOD CARTS
Re: FOOD CARTS
Re: FOOD CARTS
Re: FOOD CARTS
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SHOOTING BOOTH
Re: SHOOTING BOOTH
Re: SHOOTING BOOTH
Re: SHOOTING BOOTH
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Re: VOID
Re: VOID
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A HILLTOP
Re: A HILLTOP
[turning to look up at the oak tree]
Re: A HILLTOP
Re: A HILLTOP
Re: A HILLTOP
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Re: A HILLTOP
Re: A HILLTOP
Re: A HILLTOP
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