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dramatispersonae) wrote2012-06-23 10:21 am
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ROLO'S HEART
Tick, tick, tick, tick.
You fall through space breathlessly, airlessly, your heart skipping a beat. When you land, everything is black for a moment before you rise and see who is with you and where you are...
((Important OOC Note: HOW TEMPERATURE WORKS
Each area of the heart has a temperature applied to it. This "temperature" is essentially a status effect that acts on the emotions. I'll give the details of each emotional status effect in the writeup for that area. Generally I'll give the percentage amount that it's changed, ie, "10-30% (effect)". The reason I'll give a range here is to give you leeway to play with what's comfortable for you while still maintaining the effect. However, a general guide is below:
Warm to hot - Players feel an increased sense of agitation, uncertainty, and general lack of security. All other feelings are normal.
Moderate (normal/default) - No effect. Players feel their emotion as normal.
Cool to cold - Players feel an overall decrease in emotional reaction. Severe lack of affect is in the area.
Players are of course permitted, if you think your character would, to realize their current emotions are under some kind of influence.))
((Please come to #coldclocking on IRC))
You fall through space breathlessly, airlessly, your heart skipping a beat. When you land, everything is black for a moment before you rise and see who is with you and where you are...
((Important OOC Note: HOW TEMPERATURE WORKS
Each area of the heart has a temperature applied to it. This "temperature" is essentially a status effect that acts on the emotions. I'll give the details of each emotional status effect in the writeup for that area. Generally I'll give the percentage amount that it's changed, ie, "10-30% (effect)". The reason I'll give a range here is to give you leeway to play with what's comfortable for you while still maintaining the effect. However, a general guide is below:
Warm to hot - Players feel an increased sense of agitation, uncertainty, and general lack of security. All other feelings are normal.
Moderate (normal/default) - No effect. Players feel their emotion as normal.
Cool to cold - Players feel an overall decrease in emotional reaction. Severe lack of affect is in the area.
Players are of course permitted, if you think your character would, to realize their current emotions are under some kind of influence.))
((Please come to #coldclocking on IRC))
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In that case... isn't he vital to you, and not something to be silenced?
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Do you see...?
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It's impossible to read tone through that tinny speaker.
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It... may be that...
If his "want" is separate from "hope" to begin with. . . as long as they are completely separate. . . it may be impossible to see.
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Want and hope are not the same feeling. That they are separate doesn't mean that they are incapable of understanding.
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If he... is suppressing hope and fighting fear... that kind of "want..." it's not something you can just accept...
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Whenever we want something, we are always fighting fear, even just a little bit. "What will they think of me, if I take this. What if taking this means I cannot have that?"
It is hope that gives us the ability to fight fear for the things that we can't have immediately.
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T-that...
If you want to get through to him that way... then maybe telling him outside is better--! Directly changing things inside like this is too strong-- if there were a way to just-- make it possible like he's saying, like Nunnally did, to actually feel hope... the way things are now... maybe in a heart like this, it's needed for now--!
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It would... be nice. If it was possible.
[doesn't sound like he believes it would be though]
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I agree with Gil, Euphy. You're right in your way, too . . . but perhaps—idealism is a little much for people who have been broken.
. . . we'll help him down, but we won't unbind him.
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