؟ (
dramatispersonae) wrote2012-06-23 10:21 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
ROLO'S HEART
Tick, tick, tick, tick.
You fall through space breathlessly, airlessly, your heart skipping a beat. When you land, everything is black for a moment before you rise and see who is with you and where you are...
((Important OOC Note: HOW TEMPERATURE WORKS
Each area of the heart has a temperature applied to it. This "temperature" is essentially a status effect that acts on the emotions. I'll give the details of each emotional status effect in the writeup for that area. Generally I'll give the percentage amount that it's changed, ie, "10-30% (effect)". The reason I'll give a range here is to give you leeway to play with what's comfortable for you while still maintaining the effect. However, a general guide is below:
Warm to hot - Players feel an increased sense of agitation, uncertainty, and general lack of security. All other feelings are normal.
Moderate (normal/default) - No effect. Players feel their emotion as normal.
Cool to cold - Players feel an overall decrease in emotional reaction. Severe lack of affect is in the area.
Players are of course permitted, if you think your character would, to realize their current emotions are under some kind of influence.))
((Please come to #coldclocking on IRC))
You fall through space breathlessly, airlessly, your heart skipping a beat. When you land, everything is black for a moment before you rise and see who is with you and where you are...
((Important OOC Note: HOW TEMPERATURE WORKS
Each area of the heart has a temperature applied to it. This "temperature" is essentially a status effect that acts on the emotions. I'll give the details of each emotional status effect in the writeup for that area. Generally I'll give the percentage amount that it's changed, ie, "10-30% (effect)". The reason I'll give a range here is to give you leeway to play with what's comfortable for you while still maintaining the effect. However, a general guide is below:
Warm to hot - Players feel an increased sense of agitation, uncertainty, and general lack of security. All other feelings are normal.
Moderate (normal/default) - No effect. Players feel their emotion as normal.
Cool to cold - Players feel an overall decrease in emotional reaction. Severe lack of affect is in the area.
Players are of course permitted, if you think your character would, to realize their current emotions are under some kind of influence.))
((Please come to #coldclocking on IRC))
Re: EXPLORE
T-that...
If you want to get through to him that way... then maybe telling him outside is better--! Directly changing things inside like this is too strong-- if there were a way to just-- make it possible like he's saying, like Nunnally did, to actually feel hope... the way things are now... maybe in a heart like this, it's needed for now--!
Re: EXPLORE
Re: EXPLORE
It would... be nice. If it was possible.
[doesn't sound like he believes it would be though]
Re: EXPLORE
Re: EXPLORE
Re: EXPLORE
I agree with Gil, Euphy. You're right in your way, too . . . but perhaps—idealism is a little much for people who have been broken.
. . . we'll help him down, but we won't unbind him.
Re: EXPLORE
Re: EXPLORE
Re: EXPLORE
I'm going to go see if Breeze and Sakura found the keycards yet. I'll leave things here to you, and I'll be back.
Re: EXPLORE
Y-you want me to stay?
Re: EXPLORE
I promise, I'll be right back. Trust me.
Re: EXPLORE