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dramatispersonae) wrote2012-06-23 10:21 am
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ROLO'S HEART
Tick, tick, tick, tick.
You fall through space breathlessly, airlessly, your heart skipping a beat. When you land, everything is black for a moment before you rise and see who is with you and where you are...
((Important OOC Note: HOW TEMPERATURE WORKS
Each area of the heart has a temperature applied to it. This "temperature" is essentially a status effect that acts on the emotions. I'll give the details of each emotional status effect in the writeup for that area. Generally I'll give the percentage amount that it's changed, ie, "10-30% (effect)". The reason I'll give a range here is to give you leeway to play with what's comfortable for you while still maintaining the effect. However, a general guide is below:
Warm to hot - Players feel an increased sense of agitation, uncertainty, and general lack of security. All other feelings are normal.
Moderate (normal/default) - No effect. Players feel their emotion as normal.
Cool to cold - Players feel an overall decrease in emotional reaction. Severe lack of affect is in the area.
Players are of course permitted, if you think your character would, to realize their current emotions are under some kind of influence.))
((Please come to #coldclocking on IRC))
You fall through space breathlessly, airlessly, your heart skipping a beat. When you land, everything is black for a moment before you rise and see who is with you and where you are...
((Important OOC Note: HOW TEMPERATURE WORKS
Each area of the heart has a temperature applied to it. This "temperature" is essentially a status effect that acts on the emotions. I'll give the details of each emotional status effect in the writeup for that area. Generally I'll give the percentage amount that it's changed, ie, "10-30% (effect)". The reason I'll give a range here is to give you leeway to play with what's comfortable for you while still maintaining the effect. However, a general guide is below:
Warm to hot - Players feel an increased sense of agitation, uncertainty, and general lack of security. All other feelings are normal.
Moderate (normal/default) - No effect. Players feel their emotion as normal.
Cool to cold - Players feel an overall decrease in emotional reaction. Severe lack of affect is in the area.
Players are of course permitted, if you think your character would, to realize their current emotions are under some kind of influence.))
((Please come to #coldclocking on IRC))
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Out. You got a problem with that?
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There's no way I'm letting you wander around in his heart all alone, especially now. You can wait until everyone's ready.
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Though, this is a narrow hallway full of clocks, you know? They're gonna get damaged that way.
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Fine. Go.
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I thought . . . you were better than Vincent. But you're really the same.
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You're still so overdramatic.
[shifting out of her ~magical girl~ clothes and letting the spear fade away, but still watching Sakura carefully]
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[Breeze is better at talking]
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Just because he's worse doesn't mean it's not similar.
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You wrote me off from the start, so why should I care about any of it? Don't act like I've suddenly changed your opinion now. I'm sick of arguing with assholes who just decide right off without knowing the circumstances. If that's how you wanna treat me, then don't get all pissed off when I go along with it.
If you think you're being bullied, then you're not just an idiot, you're completely self-centered. I don't give a shit about you. Vincent doesn't give a shit about anyone but that brother of his. Anything else that guy does is just a means to an end.
I'm sick of you. Since you're so much better than me, I'm sure you won't attack someone unarmed from behind, right?
[turns and heads down the hall back towards the main room :T]
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[It's not an attack, per se, but there's the slight whisper of air as near-invisible wires hiss out to try and ensnare Kyouko as she steps away; the wires pulse slightly with energy, which makes them stronger and harder to cut, and are slightly paralytic, if they make contact]
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It is a just changed opinion. I was going to apologize to you, you know! It was just a stupid argument, but after this? You'd better hope there's nothing wrong with our teammate when he wakes up.
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spinning at the sound and drawing back out her spear to spin it and block suspected attacks -- expecting the kunai again \o/]
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[just glares at her, though]
I meant it-- about not letting you wander off. If you're going to make threats on Gust's safety then I'll protect him first, but Breeze is right that you can't act like we're the unreasonable ones when you're making threats in his heart.
[...relaxes slightly as a ...show of good will? idk]
Let's just... all... move on. Okay?
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Why? I wanna hear a good reason why I should. And I wanna hear it from you, 'cause everything that chick says just pisses me off.
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[there's the faint hiss of wind again as she retracts the wires, coiling them around each other for storage as she talks]
I'm not asking you to care about Gust, or Turquoise; I know you don't, and you shouldn't really, because we've really never met. Just please understand that he's important to us, and having someone we don't know -- someone who doesn't care like we do -- wandering around in here seems dangerous. Even if you're not trying to hurt him, you might do it on accident.
About Vincent-- that's what makes him dangerous, right? If he doesn't care about something then it's meaningless? But even so... even if it doesn't matter to you, it matters to someone...
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Fine, whatever.
[releasing her transformation again, though this time she summons up a gem and looks at it critically to see how dark it's gotten]
Do whatever you want, just don't keep me waiting.
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[...nods, and crouches down to help Breeze up]
We still need to figure out how we're going to move on without the key...
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That's already figured out. And we should move on quickly, since Aggravation seems to think you guys should leave.
[takes out some duct tape and holds out her hand for the keycard pieces]
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I'm fine with leaving. It's dangerous here, anyway.
[looks to Breeze for confirmation that handing the keycard(s) over is okay?]
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Let's see if it still works.
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