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dramatispersonae) wrote2015-01-09 10:37 am
AMETHYST
[You're in an oval, almost egg-shaped room, with a high dome and clear walls that allow you to see the other team's rooms, although you can't hear them. In the middle of the room is a table, with some of the items from the Ring scattered about. An ornate book lays there as well, open to the first page:]
"There were formerly a king and a queen, who were so sorry that they had no children; so sorry that it cannot be expressed. They went to all the waters in the world; vows, pilgrimages, all ways were tried, and all to no purpose.
At last, however, the Queen had a daughter. There was a very fine christening; and the Princess had for her god-mothers all the fairies they could find in the whole kingdom (they found seven), that every one of them might give her a gift, as was the custom of fairies in those days. By this means the Princess had all the perfections imaginable."
The Princess is already wonderful, isn't she? What more could you want in a princess?

INSTRUCTIONS
Your goal is to build the best princess you can imagine! Your starter princess already has the benefit of modifiers like beauty, wit, grace, dance, song, and music. You have 8 units of ??? to decide where she goes from here!
(You can't quite remember what the units you were given are units of. If you try to focus on that word, it feels like it could be something like "struggle" or "effort," but that's not quite right…)
There will be one round to decide your Princess’s outfit and accessories and justify those decisions, a second round with an opportunity for customized input, and a third for wrapping up and adding more details if you like. DO NOT worry if your selections mean you have units left over, as scoring will be based on your reasoning for each choice in Round 1 and on your creativity and reasoning in Rounds 2 and 3, not on units spent. While all rounds have an important effect on the outcome of the game, the later rounds have the potential for the greatest score impact if used wisely. Please manage your time/discussion with that in mind!
You will receive a final outcome for your Princess in a specific situation depending on what you input, and the cumulative effect of everyone’s efforts will be seen at endgame.
ROUND ONE
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If we give her the key then on theory she'll have knights to protect her, so we can focus on things other than weapons.
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DECISION
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Shoes - Tough Practical Boots (3)
We want the princess to be able to fight if she needs to.
Hands - A spindle (0)
And we thought a spindle would be a better weapon than the book, plus, it seems like a good flip on the way the spindle is usually used.
Accessory - A Sterling Silver Key Necklace (2)
And although clearly a princess capable of stabbing an enemy in the jugular with a spindle, ultimately we want her to still be able to relay on her knights.
ROUND TWO
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Any item~?
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ROUND THREE
((ooc: This is where you can add a Dreamselfy link with your text answer. You know you want to.))
DISCUSSION
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A princess should be who they want to be!
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As a weapon we have provided her with a spindle, what was once something she could hurt herself with is now something to protect herself and those she holds dear, in addition the thread in the spindle possesses magic which she can transform into anything she wishes to.
And finally she holds a key, a connection to everyone in Aather for her to draw strength should she find herself in need of it.
[Fon also stealthily attaches this drawing. The key is Sterling and instead of thread she has a spindle, but you get the idea.]
BONUS ROUND
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FINAL RESULT
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((to endgame.))