[ You are within a circle of trees and angels all made of water and all glowing faintly in your team's color. Somehow everything beyond this circle disappears in that glow. ]
[ The shape of a silver hand glows just beneath the surface of the water, waiting to be touched and imbued with the memory requested. ]
Memory: (Describe the chosen memory in second person--it doesn't have to be enormously detailed, but it should give a good impression.) Character It Comes From: Keyword: (Assign a keyword to this memory that you feel best sums up the experience, ideally a conceptual noun, e.g. treachery or avarice.)
Memory: This memory features you in Brother Deer's realm hunting down a strange shape-shifting beast so that you can help Brother Deer. Using the realm's magic water, you shift between a bat, eagle, snow leopard and various other animals to chase down the beast and eventually have to fight it. Because the beast can shape-shift, this is an especially difficult fight and you receives your share of injuries. Once you've defeated it, it becomes the elements for your special pills. You are surprised to realize that Brother Deer created the beast just for this quest. Character It Comes From: Thorn Keyword: determination
[ The silver hand closes and retreats into the depths. For a fleeting moment, the memory imparted to it ripples out and passes briefly, vaguely, through the minds of all those present. ]
Virtue: Independence Why Did You Choose This Virtue? If you do not have possession of yourself and your mind, what value does anything else have? It is all well and good to take others' wishes into consideration, but you must have the will to make and enforce your own choices. It supports your pride, your integrity, your safety of mind, and it is its own principle; we will not be bound nor will we be controlled or coerced.
[ The trees and angels surrounding you quietly melt away, replaced by thirteen archways, each with glowing writing upon them. You have the sudden awareness that you will need to explore three of these entrances. ]
A tale of despair. A tale of determination that isn't yours. A tale of betrayal. A tale of a pioneer. A tale of wrath. A tale of friendship. Another tale of determination that isn't yours. A tale of a fight. A tale of bitterness. A tale of discord. A tale of partnership. A tale of trust.
[ Comment here every time you decide to pass through an arch. You will be presented with a scenario in each one, to which you must then react as a team. If you don't wish to decide on a reaction or solution to any given scenario, you may exit the archway and pick another one, but to finish the game you must solve three of the tales given to you here. ]
[ You imagine something like the following scenario: ]
You and your friends sell flowers in the town square every day. One bleak summer a wicked tyrant takes a disliking to flowers, and all of you must go into hiding. You know all the right places to hide from the tyrant's corrupt officials who hunt you down, but one day you are a little too slow in going to them, and the guards catch you and throw you into the stocks in the center of town, where all may come point and laugh at you for the terrible crime of selling flowers.
ROUND ONE
Tell me of a time, whether here or in your world before, when one of you suffered and endured a trial.
DISCUSSION
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SUBMISSION
Memory: (Describe the chosen memory in second person--it doesn't have to be enormously detailed, but it should give a good impression.)
Character It Comes From:
Keyword: (Assign a keyword to this memory that you feel best sums up the experience, ideally a conceptual noun, e.g. treachery or avarice.)
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Character It Comes From: Thorn
Keyword: determination
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ROUND TWO
Choose your team's most prized virtue, which you most aspire to uphold.
DISCUSSION
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[I. I know what I value isn't the same as the rest of my team, so...]
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Virtue: (This does not have to be a classical or cardinal virtue. "Curiosity" is as acceptable as "charity.")
Why Did You Choose This Virtue?
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Why Did You Choose This Virtue? If you do not have possession of yourself and your mind, what value does anything else have? It is all well and good to take others' wishes into consideration, but you must have the will to make and enforce your own choices. It supports your pride, your integrity, your safety of mind, and it is its own principle; we will not be bound nor will we be controlled or coerced.
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ROUND THREE
THE WRITING ON THE ARCHES
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[That just seems so random compared to the rest.]
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ENTER AN ARCHWAY
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SCENARIO ONE
You and your friends sell flowers in the town square every day. One bleak summer a wicked tyrant takes a disliking to flowers, and all of you must go into hiding. You know all the right places to hide from the tyrant's corrupt officials who hunt you down, but one day you are a little too slow in going to them, and the guards catch you and throw you into the stocks in the center of town, where all may come point and laugh at you for the terrible crime of selling flowers.
[ How do you endure this situation? ]
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SCENARIO TWO
DISCUSSION
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SUBMISSION
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SCENARIO THREE
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