[ You are within a circle of trees and angels all made of water and all glowing faintly in your team's color. Somehow everything beyond this circle disappears in that glow. ]
[ The shape of a silver hand glows just beneath the surface of the water, waiting to be touched and imbued with the memory requested. ]
Memory: (Describe the chosen memory in second person--it doesn't have to be enormously detailed, but it should give a good impression.) Character It Comes From: Keyword: (Assign a keyword to this memory that you feel best sums up the experience, ideally a conceptual noun, e.g. treachery or avarice.)
Memory: The sight of your father in his sickbed, drawn and pale, is like an icy hand closing around your heart. What's wrong with him? Is he going to be all right? You can't lose him. You love him. And you're terrified of taking his place. Everyone hastens to assure you that he'll be fine. The worst has passed, and he'll recover soon from his illness. And you believe them. But you also know that your father isn't sick at all, and you know that they know that as well. The secret hangs in the air, almost tangible. You practically feel like you're choking on it.
Your father was poisoned. And you know who did it, too: your own uncle. Chances are, you'll be next. Character It Comes From: Coronet Keyword: bitterness
[ The silver hand closes and retreats into the depths. For a fleeting moment, the memory imparted to it ripples out and passes briefly, vaguely, through the minds of all those present. ]
Virtue: A commitment to fun, style and whimsy over any rules, rhyme or reason. Why Did You Choose This Virtue? Coral, as a team, is very good at doing and taking what we want. We're the newer members, but it's easy to see that our team does things their own way. We try to stay positive, to cheer each other up and enjoy ourselves no matter how grim things get. And to change things and make them better where we can. It's something we all work towards, and a sense of humor helps many of our teammates make it through trials like the ones you're after. This is how we deal with them.
[ The trees and angels surrounding you quietly melt away, replaced by thirteen archways, each with glowing writing upon them. You have the sudden awareness that you will need to explore three of these entrances. ]
A tale of despair. A tale of determination. A tale of betrayal. A tale of a pioneer. A tale of wrath. A tale of friendship. Another tale of determination. A tale of a fight. Yet another tale of determination. A tale of discord. A tale of partnership. A tale of trust.
[ Comment here every time you decide to pass through an arch. You will be presented with a scenario in each one, to which you must then react as a team. If you don't wish to decide on a reaction or solution to any given scenario, you may exit the archway and pick another one, but to finish the game you must solve three of the tales given to you here. ]
ROUND ONE
Tell me of a time, whether here or in your world before, when one of you suffered and endured a trial.
DISCUSSION
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Oh look, we match! [poses like one of the angels]
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SUBMISSION
Memory: (Describe the chosen memory in second person--it doesn't have to be enormously detailed, but it should give a good impression.)
Character It Comes From:
Keyword: (Assign a keyword to this memory that you feel best sums up the experience, ideally a conceptual noun, e.g. treachery or avarice.)
Re: SUBMISSION
Your father was poisoned. And you know who did it, too: your own uncle. Chances are, you'll be next.
Character It Comes From: Coronet
Keyword: bitterness
Re: SUBMISSION
ROUND TWO
Choose your team's most prized virtue, which you most aspire to uphold.
DISCUSSION
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Coronet...
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Ah--
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...I'm sorry about your father.
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1/2
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SUBMISSION
Virtue: (This does not have to be a classical or cardinal virtue. "Curiosity" is as acceptable as "charity.")
Why Did You Choose This Virtue?
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Why Did You Choose This Virtue?
Coral, as a team, is very good at doing and taking what we want. We're the newer members, but it's easy to see that our team does things their own way. We try to stay positive, to cheer each other up and enjoy ourselves no matter how grim things get. And to change things and make them better where we can. It's something we all work towards, and a sense of humor helps many of our teammates make it through trials like the ones you're after. This is how we deal with them.
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ROUND THREE
THE WRITING ON THE ARCHES
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[LIKE FRIENDSHIP.]
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ENTER AN ARCHWAY
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SCENARIO ONE
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SUBMISSION
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[because a Trust exercise is necessary after that one]
SCENARIO TWO
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SUBMISSION
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SCENARIO THREE
DISCUSSION
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