[ You are within a circle of trees and angels all made of water and all glowing faintly in your team's color. Somehow everything beyond this circle disappears in that glow. ]
[ The shape of a silver hand glows just beneath the surface of the water, waiting to be touched and imbued with the memory requested. ]
Memory: (Describe the chosen memory in second person--it doesn't have to be enormously detailed, but it should give a good impression.) Character It Comes From: Keyword: (Assign a keyword to this memory that you feel best sums up the experience, ideally a conceptual noun, e.g. treachery or avarice.)
[ The trees and angels surrounding you quietly melt away, replaced by thirteen archways, each with glowing writing upon them. You have the sudden awareness that you will need to explore three of these entrances. ]
A tale of despair. A tale of determination. A tale of betrayal. A tale of a pioneer. A tale of wrath. A tale of friendship. Another tale of determination. A tale of a fight. Yet another tale of determination. A tale of discord. A tale of partnership. A tale of trust.
[ Comment here every time you decide to pass through an arch. You will be presented with a scenario in each one, to which you must then react as a team. If you don't wish to decide on a reaction or solution to any given scenario, you may exit the archway and pick another one, but to finish the game you must solve three of the tales given to you here. ]
If it's simply a trial, I... suppose I could use one of my memories. But if she's hoping for a memory in which there's a solution to said issue, I'm not sure mine would fit.
Memory: The sight of your father in his sickbed, drawn and pale, is like an icy hand closing around your heart. What's wrong with him? Is he going to be all right? You can't lose him. You love him. And you're terrified of taking his place. Everyone hastens to assure you that he'll be fine. The worst has passed, and he'll recover soon from his illness. And you believe them. But you also know that your father isn't sick at all, and you know that they know that as well. The secret hangs in the air, almost tangible. You practically feel like you're choking on it.
Your father was poisoned. And you know who did it, too: your own uncle. Chances are, you'll be next. Character It Comes From: Coronet Keyword: bitterness
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