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dramatispersonae) wrote2014-02-04 07:04 pm
SAPPHIRE
[ The room you find yourself in is well-lit with, although its hard to tell exactly where the light source is. It also seems to be made up of the same walls that you might have seen around the Ring. Ones that move.
There's also a variety of crafting materials: paper, crayons, clay, wood, a carving knife, scissors and whatever else you might need to design a piece of art.
And on the floor, there's a piece of paper with words on it. Strange. ]
There's also a variety of crafting materials: paper, crayons, clay, wood, a carving knife, scissors and whatever else you might need to design a piece of art.
And on the floor, there's a piece of paper with words on it. Strange. ]

ROUND ONE
And after that, I want you to give it some special abilities. I have a list of them. Just pick three and those will be its strengths. Oh, and you need to pick three weaknesses too because everything has weaknesses, right? And they can’t be the same as strengths or the other way around. That’s way too boring. Let me know when you're done."
WORD POOL
structural
emotional
psychological
longevity
collaborative
locational
logical
spiritual
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We should make something in the shape of a strong, lovely, and useful plant, I dare say.
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Strengths: logical, emotional, longevity
Weaknesses: spiritual, collaborative, locational
INSTRUCTIONS
The walls around you shift and suddenly, all the structures the teams built began to grow larger and larger until each is at least 10 feet tall. A massive wave from out of nowhere washes over you. It doesn't drench you but instead seems to form a barrier, separating you from your structures and you instinctively know this is for your own protection and that the other teams all have one. The barrier gives just enough room to move about comfortably and a more translucent side that allows you to view the structures beyond it.
"This is the best part, I promise! Remember that list I gave you? Those words are now your abilities and you can use them to target everyone else's structures. You can choose three abilities each time to attack structures on up to three different teams per round. Also, once you use a word against a team, you can’t use it again so be clever. You can't attack a team more than once on a single round, but you can attack the same team for each round. I guess if you’re super boring, you can attack only one team each round, but you have to attack at least one because I don’t like cowards.
If you attack with a trait the team's structure is weak against, you hit them! If you don't, you miss. But watch out! Because if you attack with a trait the team's structure is strong against, you get hit instead and you can't block. Each team's structure can take six hits before it's completely destroyed.
We’ll play three rounds! Hmm, I'll give the most points to the last teams standing and the ones that do the most damage. Let's start!"
ATTACKS
elemental - attacks of nature
structural - attacks by a force
emotional - attacks based on the heart of those who built the structure
psychological - attacks based on the mind of those built the structure
longevity - attacks based on repetition
collaborative - attacks by multiple parties
locational - attacks from strategic positions
logical - attacks based on sound knowledge
spiritual - attacks based on belief in the unknown
ROUND TWO
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Actually, I heard they name themselves after alcohol. I have no idea if they drink it or not.
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SUBMIT
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emotional ⇒ Jasper
locational ⇒ Citrine
RESULTS OF YOUR ATTACK
RESULTS OF THE OTHER TEAMS' ATTACKS
ROUND THREE
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SUBMIT
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RESULTS OF YOUR ATTACK
RESULTS OF THE OTHER TEAMS' ATTACKS
ROUND FOUR
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SUBMIT
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RESULTS OF THE OTHER TEAMS' ATTACKS