ØŸ (
dramatispersonae) wrote2012-12-01 12:45 pm
Tsukihiko's Heart
You enter the heart and immediately find yourself drowning. The salt of the water stings your eyes and your throat. You're about 20 feet underwater, legs tangled in seaweed, and of course, you can't breathe like that. Even if you can hold your breath, here come the snakes -- winding around you, tangling, sliding up your body and pressing their faces against your mouth, your nose... eventually they force their way in and slide down your throat. You can feel them wiggling all the way down, coiling in your belly...
Abruptly, you can breathe underwater.
The seaweed draws you down, down, to a new area...
((Join #underwater on IRC))
Abruptly, you can breathe underwater.
The seaweed draws you down, down, to a new area...
((Join #underwater on IRC))

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A bed is in the middle of the room, the sheets slightly rumpled. A calendar hangs on one wall; Xs have been marked off onto it in red for most of the month, stopping a few days before the full moon. A red crayon hangs from it by a string. Several of the Aather "shouta shorts" uniforms in Jasper colours hang from some coathangers on the wall, making a pile that is pushed out from the wall. There is an overhead light, but it's not on. A noose hangs from it about 8 feet from the ground -- so, just out of reach for even the tallest person. A dresser is pushed against one wall. On top of it is a doll (half-sewn, needle and thread hanging from it) of a cat, a pair of water pistols, and a glass of water.
A small metal drawer, closed, is in one wall. There is also a door to the left, a door to the right, and a trap door in the floor.
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[but first drifting to the walls, peering out at the aquatic wildlife]
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[...taking a look at that cat doll though]
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[...heads for the bed]
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can the drawer be opened?]
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[HUFF!]
[once he's got his bearings a bit, though . . . ]
Azure--?
[what's with this light and this noose. can I fly up to it]
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annnd frowning up at that noose before looking for a way to turn on that light]
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it... might take a bit before he will look around wherever this place is]
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THE LEFT DOOR - the Rooftop Swimming Pool
Underwater: A vent is on the back of the deep end, clogged with some kind of cloth. Some pool toys have sank to the bottom -- the sand-filled kind that people dive for. Some blood is stained on the bottom of the pool, as if someone cracked their head here mid-dive or something. The door back the way you came is here, in the wall of the pool at the deep end.
Above water - The pool takes up most of the area, which is a rooftop, very, very high up. A small wall surrounds the edge, but from the rushing wind and the sheer height, you know there's no getting down that way. Unless you can fly, of course. The low wall has a small metal drawer in it. Rose petals are scattered around up here.
A girl sits perched on the edge of the pool, one foot dangling in. She is slim and flat-chested, and wearing a cute (skimpy) bikini with a cute (skimpy) skirt. Her thighs have a thick scar around them near the top, as if her legs were cut off and put back on, and she's got a matching scar down the center of her stomach. Her hair, piled artfully on one side of her head, is a pure, brilliantly bright gold, and her eyes -- wide, with her pupils enormous as if she is, perhaps, drunk or drugged -- are also gold, almost the color of champagne. Her lips are small and pouty and currently wrapped around a long slim popsicle she's working over. She pops it out of her mouth and looks at you all curiously.
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Hullo -- sorry to intrude, I guess.
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this is... kinda familiar...]
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Ah--you there!
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TRAP DOOR FROM THE BEDROOM - the lake
You find yourself underneath a lake. You can breathe in here without any essential problem, but it feels sickeningly wet, like breathing on the worst sort of humid day. Around you, seaweed twists and winds through the area. What looks like a small plush toy of a cat is bobbing up on the surface, something like thirty feet up. Fish dart around.
There is a small locked box half-buried in the mud down here, and a sketchbook, and a pile of human body parts.
The trapdoor up is visible around fifteen feet up in the water. There is a freestanding algae-covered door to the right, and another to the left.
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hmm, going to check out the cat toy first]
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THE RIGHT DOOR FROM THE BEDROOM - Jasper
There are six beds. Each has an item sitting in the middle of it: a diary, a bloody beating heart, a bag of something lumpy, a feather, a pile of rancid meat, and a hairbrush. There is a kitchenette in... well... where one would expect it to be. A piggybank sits on the counter. A pile of bedding is in a big mess in one corner.
Other than that, the layout is different. There's no stairway, no basement, no ceiling trap door, none of the usual layout. There is a small metal drawer on one wall and the door that exits back the way you came.
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Pitch--! Ah . . . Jasper?
[taking in the scene, but first we need to attend to dumbass teammate]
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RIGHT FROM THE LAKE - The Machine Room
This room is full of, well, machinery. The big one is to the side, a large, but surprisingly cute machine. It's actually sort of pretty, the way the machinery winds and twists, with clear pipes attaching every which way to walls, ceiling, and the floor. It's hard to say what it's all doing, though. Some pipes are sucking things in through the walls, a strange mess of rainbow-like colours, and depositing it into the machine. Others are outputting things from the machine back INTO the walls, ceiling, and floor, a bubbling black disgusting mess. There is also a tube on the side of the machine with a funnel at the top; it looks like something small could be put in here. Six lights are beneath the funnel, none of them lit.
The only exit is back through the door you came in by.
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[what the balls 8|a goes to check out the lights, tracing over them with her fingers]
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TRAPDOOR FROM THE LAKE - The Soft Room
The walls are quilted. The quilt itself is a soft, pale blue. The fuzzy material and soft wavy patterning on it makes it look more like they're actively made of softness, and less like it's some kind of strange padded asylum room. The quilting is decorated with, instead of buttons, gemstones -- mostly Jasper, but with the occasional large chunk of iolite.
In the left side of the room is a nest of blankets and cushions, all resting on top of a heating pad. In the right side is a small blow-up kiddie pool, filled with water and some floating rubber snake bath toys. They seem like mirror images of each other in their placement.
There is an exit left, an exit right, and an exit down via trap door. There is also a metal drawer stuck in one of the soft, soft walls.
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[looking around curiously]
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LEFT FROM THE SOFT ROOM - the zoo
There are doves in a cage hanging from the ceiling, a large panther in a cage with his head down, a dragon curled in on itself and stuffed too-small in a cage, a rabbit running back and forth inside its cage, a weasel prying at the bars, a black crow pecking at its hanging cage, a golden bird settled comfortably in the middle of its cage, and more. These are the ones which are seen more distinctly but the room is packed.
You can see something metal glittering near the front of the panther's cage, under its nose.
In the space between the panther and dragon's cages is a metal drawer in the wall.
The only exit is back the way you came.
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TRAP DOOR DOWN FROM SOFT ROOM - the party
One hell of a party, to be exact.
There is a food and drink table on one wall, and it's filled with all manner of delicious foods. An elegant-looking man with long gold hair is sipping a drink, eyes closed and smiling. The same girl from the swimming pool -- now in a cute layered mini dress -- is hanging off him. Their hair colours are identical. A voluptuous auburn-haired woman is making out with an enormous, heavily tattooed, blond-haired man in the corner. A girl with blood red hair and a teardrop tattoo'd on her face, giggling, is seated on the table and watching the couple in the corner.
There is also a bed -- a big, heavy bed, set up against one wall. A man is chained to it, looking pretty alarmed to be here. He is big and buff, with pale pink hair. One of his eyes is gold, and the other is blue. An exact clone of Obsidian is seated on him, pinning him down, as if the chains didn't do enough of that already.
Oh, yeah, and a version (?) of Tsukihiko is chained up against the wall, too. He is taller and has filled out, with wider hips and budding breasts, though he's still wearing a young boy's school uniform. His hair is long and winds around him. His teeth are bared in a snarl and he has bitten his lips, blood dripping down his chin and neck and body, but otherwise he doesn't seem responsive to anything going on around him. A metal drawer is embedded into the wall right next to him.
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heading over to Tsukihiko, anyway]
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10 min left
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LEFT FROM THE SOFT ROOM - the snake room
The reason for this is immediately apparent! That would be because of all the snakes. The room is, in a word, flooded with them. You can probably pick your way across the floor if you tried, but not without brushing up against many, many snakes, or possibly stepping on some. Nunnally, on the one hand, you'd roll over a bunch but on the other, at least a large part of what would be doing the rolling is metal. Either way, if anyone enters there and the snakes decide to bite them, there's no avoiding it completely, not with that many of them.
On the other side of the room, you can see a little alcove with a bottle in it. A metal drawer is set into the wall beside it.
There are no other exits.
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EVEN THOUGH I MADE THE GAMERUNNER PUT THIS UP i'm turning around now sorry omg]
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