You are in a dark room. You are all alone, as far as you can tell; you can't exactly look around or move to find out. You're on your belly on a cold hard surface that feels like stone-- your feet and hands are bound tightly, and there's the taste of leather in your mouth. Off in the distance, you can hear a rustling sound that's subtly inhuman, like a snake slithering across stone.
You find yourself in a very, very long hall made entirely of black stone-- you can't see the other end in the flickering torchlight. What you can see is that you're standing on a thin rock ledge just barely big enough for your feet, and that there's a chasm below.
Something's glinting in the chasm. In fact, many things are glinting in the chasm.
The ledge goes around both edges of the chasm and on into the distance; you could probably shuffle along it if you really wanted to.
You find yourself in a small room lit by red torches that are pulsing in an oddly rhythmic way, like a heartbeat. The walls are made of stone, as is the floor, and you can see no doors, though there's an odd marking across the room from you. What you can see is knives. Many, many knives strewn about, some in piles, some scattered across the floor. There's a sour taste on your mouth and your head feels like it's swimming.
[ well that certainly hurt. But he gets up almost as soon as he can, even with that pain and his head feeling like it's swimming, and going to tentatively head for that marking to check it out ]
You walk/stumble/fall into a well-lit room with white marble walls and a red marble floor. There are eight doorways in the hall; you are standing in front of one. The three across the room from you have green writing on them, but you can't read it. The three behind you all have red writing on them. The two on either side of the room, perpendicular to you, have black writing on them and are covered with thick black metal chains.
The room isn't empty, though. There's a fountain off to the side that's splashing clear water into a marble pool with minutely detailed tiling on the rim. There are also clean-looking bandages on a single chair (black and metal) next to the fountain.
In the middle of the floor, there's a senet set with the pieces and the board plated in gold. Will you play?
Were you expecting there to be a floor there when you stepped through? Because, whoops, there isn't.
You fall a short distance to land on something cold and hard. It feels like stone, but everything around you is dark. There's a weird buzz in the air; you can't tell if it's auditory or not. Your breath seems a lot louder in the room. And where you landed on the ground, it feels… wet? You can hear something that sounds like breathing behind you; it's quick and arrhythmic.
You find yourself in a clear, well-lit room with two large windows, one on either side. The air smells like sand and brine. The walls look to be stone painted over in white. There's also a door in the opposite wall; it's large and decorated with a strange language. It also appears to be locked with a simple sliding lock mechanism. In one corner is a table with a few small trinkets sitting on top of it, but otherwise the room appears to be empty.
You open the door onto what appears to be a beach populated by incongruous trees. The sky is blue and cloudless, and the sun is shining bright. The water is lapping gently at the sand, and there are one or two shells visible, half-buried in the sand.
Across the way from you is a large black door standing in the middle of the sand.
The door opens to a dimly lit, narrow area. From the twists, it looks like it might be a maze of some sort… (You are facing NORTH; the path immediately turns EAST. The DOOR BEHIND YOU is still open if you want to go back.)
You find yourself in a room divided down the center. One half is black marble, the other half is white marble. The white side has what appears to be black veins, or roots. Both have small objects lined up along the wall. There is also a shelf pushed along the back wall, straddling the area where the marble is divided. It's basic, made of bare, untreated wood, and it is completely empty except for a small vial of dark liquid.
You step through the door onto a beach. The sun is low on the horizon and the sky is a bright orange. The water is gentle; there are waves lapping up against the shore, but they're small. There are large boulders and three mushroom clusters scattered along the beach; each cluster of mushrooms is circular and perfectly formed so that you can't see into the circle. There does appear to be a gap in each of them large enough to squeeze through…
There's a fourth mushroom circle, but it looks like someone's taken an axe to the mushrooms; they're nothing more than stumps, and they appear to be oozing blood.
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8( BUTTS
try to roll onto her ssidddee? ]
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THE HALL
Something's glinting in the chasm. In fact, many things are glinting in the chasm.
The ledge goes around both edges of the chasm and on into the distance; you could probably shuffle along it if you really wanted to.
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HM
SHUFF...FLE WITH ONE EYE YEAH WHO NEEDS DEPTH PERCEPTION FOR THIS. ]
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THE TORCH ROOM
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the question is am i still tied up tho ]
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[taking a moment to get a grip, then taking a look at some of the knives scattered on the floor]
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THE DOORWAYS
The room isn't empty, though. There's a fountain off to the side that's splashing clear water into a marble pool with minutely detailed tiling on the rim. There are also clean-looking bandages on a single chair (black and metal) next to the fountain.
In the middle of the floor, there's a senet set with the pieces and the board plated in gold. Will you play?
Have a diagram.
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[goes over to the fountain first and picks up the bandages from the chair.]
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[ investigate the fountain . . . ]
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THE LACKING IN TORCH ROOM
You fall a short distance to land on something cold and hard. It feels like stone, but everything around you is dark. There's a weird buzz in the air; you can't tell if it's auditory or not. Your breath seems a lot louder in the room. And where you landed on the ground, it feels… wet? You can hear something that sounds like breathing behind you; it's quick and arrhythmic.
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THE WINDOW ROOM
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THE BEACH
Across the way from you is a large black door standing in the middle of the sand.
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THE MAZE
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>go East]
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OBJECT ROOM
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[examining the objects lined up along the white side]
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THE BOULDER BEACH
There's a fourth mushroom circle, but it looks like someone's taken an axe to the mushrooms; they're nothing more than stumps, and they appear to be oozing blood.
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Geez...
[squeezing inside the first circle!!]
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