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dramatispersonae) wrote2012-06-23 10:21 am
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ROLO'S HEART
Tick, tick, tick, tick.
You fall through space breathlessly, airlessly, your heart skipping a beat. When you land, everything is black for a moment before you rise and see who is with you and where you are...
((Important OOC Note: HOW TEMPERATURE WORKS
Each area of the heart has a temperature applied to it. This "temperature" is essentially a status effect that acts on the emotions. I'll give the details of each emotional status effect in the writeup for that area. Generally I'll give the percentage amount that it's changed, ie, "10-30% (effect)". The reason I'll give a range here is to give you leeway to play with what's comfortable for you while still maintaining the effect. However, a general guide is below:
Warm to hot - Players feel an increased sense of agitation, uncertainty, and general lack of security. All other feelings are normal.
Moderate (normal/default) - No effect. Players feel their emotion as normal.
Cool to cold - Players feel an overall decrease in emotional reaction. Severe lack of affect is in the area.
Players are of course permitted, if you think your character would, to realize their current emotions are under some kind of influence.))
((Please come to #coldclocking on IRC))
You fall through space breathlessly, airlessly, your heart skipping a beat. When you land, everything is black for a moment before you rise and see who is with you and where you are...
((Important OOC Note: HOW TEMPERATURE WORKS
Each area of the heart has a temperature applied to it. This "temperature" is essentially a status effect that acts on the emotions. I'll give the details of each emotional status effect in the writeup for that area. Generally I'll give the percentage amount that it's changed, ie, "10-30% (effect)". The reason I'll give a range here is to give you leeway to play with what's comfortable for you while still maintaining the effect. However, a general guide is below:
Warm to hot - Players feel an increased sense of agitation, uncertainty, and general lack of security. All other feelings are normal.
Moderate (normal/default) - No effect. Players feel their emotion as normal.
Cool to cold - Players feel an overall decrease in emotional reaction. Severe lack of affect is in the area.
Players are of course permitted, if you think your character would, to realize their current emotions are under some kind of influence.))
((Please come to #coldclocking on IRC))
Re: THE LEFT WING - ROOM 2
What is going on in here?
Re: THE LEFT WING - ROOM 2
The automaton there is holding the keycard and looking annoyed.
Re: THE LEFT WING - ROOM 2
Do you think we could possibly borrow that? Please?
Re: THE LEFT WING - ROOM 2
I'd like to hold it if you do give it to us, please. But I won't blame you if you don't trust anyone right now.
Re: THE LEFT WING - ROOM 2
Re: THE LEFT WING - ROOM 2
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Re: THE LEFT WING - ROOM 2
Because there's no time to explain that to him when these girls keep rushing through everything like they've got some right to make a fucking game of my teammate's entire self.
Re: THE LEFT WING - ROOM 2
Re: THE LEFT WING - ROOM 2
[watching her and Sakura fuss over the keycard]
Re: THE LEFT WING - ROOM 2
Re: THE LEFT WING - ROOM 2
. . . I really hate these games.
Re: THE LEFT WING - ROOM 2
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Re: THE LEFT WING - ROOM 2