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dramatispersonae) wrote2012-06-23 10:21 am
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ROLO'S HEART
Tick, tick, tick, tick.
You fall through space breathlessly, airlessly, your heart skipping a beat. When you land, everything is black for a moment before you rise and see who is with you and where you are...
((Important OOC Note: HOW TEMPERATURE WORKS
Each area of the heart has a temperature applied to it. This "temperature" is essentially a status effect that acts on the emotions. I'll give the details of each emotional status effect in the writeup for that area. Generally I'll give the percentage amount that it's changed, ie, "10-30% (effect)". The reason I'll give a range here is to give you leeway to play with what's comfortable for you while still maintaining the effect. However, a general guide is below:
Warm to hot - Players feel an increased sense of agitation, uncertainty, and general lack of security. All other feelings are normal.
Moderate (normal/default) - No effect. Players feel their emotion as normal.
Cool to cold - Players feel an overall decrease in emotional reaction. Severe lack of affect is in the area.
Players are of course permitted, if you think your character would, to realize their current emotions are under some kind of influence.))
((Please come to #coldclocking on IRC))
You fall through space breathlessly, airlessly, your heart skipping a beat. When you land, everything is black for a moment before you rise and see who is with you and where you are...
((Important OOC Note: HOW TEMPERATURE WORKS
Each area of the heart has a temperature applied to it. This "temperature" is essentially a status effect that acts on the emotions. I'll give the details of each emotional status effect in the writeup for that area. Generally I'll give the percentage amount that it's changed, ie, "10-30% (effect)". The reason I'll give a range here is to give you leeway to play with what's comfortable for you while still maintaining the effect. However, a general guide is below:
Warm to hot - Players feel an increased sense of agitation, uncertainty, and general lack of security. All other feelings are normal.
Moderate (normal/default) - No effect. Players feel their emotion as normal.
Cool to cold - Players feel an overall decrease in emotional reaction. Severe lack of affect is in the area.
Players are of course permitted, if you think your character would, to realize their current emotions are under some kind of influence.))
((Please come to #coldclocking on IRC))
Re: THE LEFT WING - ROOM 1
Re: THE LEFT WING - ROOM 1
Ah...
[shakes her head and looks over at Kyouko]
Do you think we should touch all of them? It might take a while.... I've only been in two hearts before, and they were nothing like this.
Re: THE LEFT WING - ROOM 1
Re: THE LEFT WING - ROOM 1
Besides, we should probably be looking for a keycard...
Re: THE LEFT WING - ROOM 1
Re: THE LEFT WING - ROOM 1
...Ah.
Re: THE LEFT WING - ROOM 1
Re: THE LEFT WING - ROOM 1
[shifts]
I don't know what the conversation was about; I didn't show up until the realm changed. But I know that team is super important to Turquoise -- to Gust, especially. One of the first fights we had was him wanting to abandon a team member who didn't feel the same. "If they don't care about Turquoise, why should Turquoise care about them?" I think.
So... it's a very like-him memory.
Re: THE LEFT WING - ROOM 1
Turquoise wouldn't have been happy with it if Iolite had shut all of you out and said Vincent's ours, Iolite sticks together, so we'll deal with it as a team, am I right?
Re: THE LEFT WING - ROOM 1
And-- to be honest, at the time I didn't know much about Iolite at all, and Obsidian was outside our door yelling and demanding Vincent back. I think I kind of expected you guys were going to do that.
Re: THE LEFT WING - ROOM 1
[turns and heads for the far door]
Re: THE LEFT WING - ROOM 1
Mmm. He was the other problem with just striking back at Vincent...
Re: THE LEFT WING - ROOM 1