Mar. 22nd, 2011

[CORAL]

Mar. 22nd, 2011 03:26 pm
dramatispersonae: (∞ vane)
*You find yourself on the floor of a massive, hanging copper cage.  It’s large enough to fit all of you, with room to walk around.  The single door out is at ground level, but it is locked.

Through the bars, you see only empty, flickering white space.  The chain the cage hangs by leads up into the same white space, until it’s lost to sight.  It’s oppressively warm.

In the center of the floor are two things of note: a large lit firepit, with no discernible source of fuel, and a box containing three objects.*

[RUBY]

Mar. 22nd, 2011 03:32 pm
dramatispersonae: (∞ vane)
*You find yourself on the floor of a massive, hanging copper cage.  It’s large enough to fit all of you, with room to walk around.  The single door out is at ground level, but it is locked.

Through the bars, you see only empty, flickering white space.  The chain the cage hangs by leads up into the same white space, until it’s lost to sight.  It’s oppressively warm.

In the center of the floor are two things of note: a large lit firepit, with no discernible source of fuel, and a box containing three objects.*

[CITRINE]

Mar. 22nd, 2011 03:34 pm
dramatispersonae: (∞ vane)
*You find yourself on the floor of a massive, hanging copper cage.  It’s large enough to fit all of you, with room to walk around.  The single door out is at ground level, but it is locked.

Through the bars, you see only empty, flickering white space.  The chain the cage hangs by leads up into the same white space, until it’s lost to sight.  It’s oppressively warm.

In the center of the floor are two things of note: a large lit firepit, with no discernible source of fuel, and a box containing three objects.*
dramatispersonae: (∞ vane)
*You find yourself on the floor of a massive, hanging copper cage.  It’s large enough to fit all of you, with room to walk around.  The single door out is at ground level, but it is locked.

Through the bars, you see only empty, flickering white space.  The chain the cage hangs by leads up into the same white space, until it’s lost to sight.  It’s oppressively warm.

In the center of the floor are two things of note: a large lit firepit, with no discernible source of fuel, and a box containing three objects.*

[PERIDOT]

Mar. 22nd, 2011 03:36 pm
dramatispersonae: (∞ vane)
*You find yourself on the floor of a massive, hanging copper cage.  It’s large enough to fit all of you, with room to walk around.  The single door out is at ground level, but it is locked.

Through the bars, you see only empty, flickering white space.  The chain the cage hangs by leads up into the same white space, until it’s lost to sight.  It’s oppressively warm.

In the center of the floor are two things of note: a large lit firepit, with no discernible source of fuel, and a box containing three objects.*

[EMERALD]

Mar. 22nd, 2011 03:37 pm
dramatispersonae: (∞ vane)
*You find yourself on the floor of a massive, hanging copper cage.  It’s large enough to fit all of you, with room to walk around.  The single door out is at ground level, but it is locked.

Through the bars, you see only empty, flickering white space.  The chain the cage hangs by leads up into the same white space, until it’s lost to sight.  It’s oppressively warm.

In the center of the floor are two things of note: a large lit firepit, with no discernible source of fuel, and a box containing three objects.*
dramatispersonae: (∞ vane)
*You find yourself on the floor of a massive, hanging copper cage.  It’s large enough to fit all of you, with room to walk around.  The single door out is at ground level, but it is locked.

Through the bars, you see only empty, flickering white space.  The chain the cage hangs by leads up into the same white space, until it’s lost to sight.  It’s oppressively warm.

In the center of the floor are two things of note: a large lit firepit, with no discernible source of fuel, and a box containing three objects.*

[SAPPHIRE]

Mar. 22nd, 2011 03:42 pm
dramatispersonae: (∞ vane)
*You find yourself on the floor of a massive, hanging copper cage.  It’s large enough to fit all of you, with room to walk around.  The single door out is at ground level, but it is locked.

Through the bars, you see only empty, flickering white space.  The chain the cage hangs by leads up into the same white space, until it’s lost to sight.  It’s oppressively warm.

In the center of the floor are two things of note: a large lit firepit, with no discernible source of fuel, and a box containing three objects.*

[AMETHYST]

Mar. 22nd, 2011 03:43 pm
dramatispersonae: (∞ vane)
*You find yourself on the floor of a massive, hanging copper cage.  It’s large enough to fit all of you, with room to walk around.  The single door out is at ground level, but it is locked.

Through the bars, you see only empty, flickering white space.  The chain the cage hangs by leads up into the same white space, until it’s lost to sight.  It’s oppressively warm.

In the center of the floor are two things of note: a large lit firepit, with no discernible source of fuel, and a box containing three objects.*

[KUNZITE]

Mar. 22nd, 2011 03:44 pm
dramatispersonae: (∞ vane)
*You find yourself on the floor of a massive, hanging copper cage.  It’s large enough to fit all of you, with room to walk around.  The single door out is at ground level, but it is locked.

Through the bars, you see only empty, flickering white space.  The chain the cage hangs by leads up into the same white space, until it’s lost to sight.  It’s oppressively warm.

In the center of the floor are two things of note: a large lit firepit, with no discernible source of fuel, and a box containing three objects.*
dramatispersonae: (∞ vane)
*Slowly, your cage approaches another team's. They come together with a smooth click: the doors are now joined, though still locked. you may speak to the other team through the door, or reach through the bars to pass each other items.

In the box, three new items have appeared.*
dramatispersonae: (∞ vane)
*Slowly, your cage approaches another team's. They come together with a smooth click: the doors are now joined, though still locked. you may speak to the other team through the door, or reach through the bars to pass each other items.

In the box, three new items have appeared.*
dramatispersonae: (∞ vane)
*Slowly, your cage approaches another team's. They come together with a smooth click: the doors are now joined, though still locked. you may speak to the other team through the door, or reach through the bars to pass each other items.

In the box, three new items have appeared.*
dramatispersonae: (∞ vane)
*Slowly, your cage approaches another team's. They come together with a smooth click: the doors are now joined, though still locked. you may speak to the other team through the door, or reach through the bars to pass each other items.

In the box, three new items have appeared.*
dramatispersonae: (∞ vane)
*Slowly, your cage approaches another team's. They come together with a smooth click: the doors are now joined, though still locked. you may speak to the other team through the door, or reach through the bars to pass each other items.

In the box, three new items have appeared.*

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