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dramatispersonae) wrote2015-07-11 01:50 pm
Group 1: Kunzite & Estelle
The room you find yourself in is a bit odd. It's clearly just a white tent with a table and chairs in the middle; on the table is a single picture book. But the walls of the tent have been sloppily painted to look like a room, a bookcase painted on one wall, a bed, a basket of apples. The paint seems wet, elements dripping and blurring into each other and the ground below.

ROUND 1
Marjory's voice comes hesitantly: "Please... make a toy. Um, it can't be just any toy, but it can be, too. It'll accompany the main character on a story we'll tell. You can't control the main character or anything else, but you can influence her through the toy s-so keep that in mind. You can make it look like whatever you want. A stuffed toy, or a toy soldier, or whatever you like. You need to give it one flaw, too, and one positive trait. Like... it could be protective, but missing a button. P-please discuss and decide quickly."
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[a little diffident]
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Its positive trait is that it is extremely supportive; a companion the main character can rely on.
Its negative trait is that it is also extremely stubborn, and not above arguing with the main character if they have different ideas about how best to proceed in a situation.
ROUND 2
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[. . . doesn't seem to know how to respond to page 4.]
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GOSH.]
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PAGE 1
"Marlinchen's mother married a new man. They had been poor before, and it had often been difficult to see where their next meal was coming from. But the new man was friendly, and if not rich he was well off, with a garden and orchard of his own. He had a son, too, who became Marlinchen's brother, and the two got along nicely. But the boy was older and would inherit, and the mother dreamed that Marlinchen would be able to inherit instead, would be the sole recipient. She cautioned Marlinchen to not love her brother too much. After all, he might betray her later in life, leave her with nothing; something similar had happened to her mother before. Disturbed, that night, Marlinchen clutched her CHIMERA to her chest and asked what she should believe, how to react?"
((PLAYER INPUT: Please leave your thoughts for the toy to pass on, individually. The toy cannot take action directly but can influence Marlinchen. You do not need to discuss as a group; I'll take all the input as a whole and move on after a break for replies - 10 minutes-ish, or after everyone's in))
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...it may be a good idea to start thinking early about how to be more self-sufficient as you get older yourself, though. That way, you won't have to fear having nothing.
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Round 3
"Will you destroy it, and its damage along with it, and be rid of it? Will you keep it exactly as it is? Will you change it in some way - your choice? Please answer individually. Please. I need as many voices as possible. I need to know the best option. Not just what one person is telling me. Not just what I'm telling myself."
Re: Round 3
You need to remember that you're loved by people who do not do it with ulterior motives; you need to remember that you weren't at fault for what others did; you need to remember that you need to protect yourself, even against someone who's said she does evil in your name. Those are all messages that you shouldn't lose sight of. So keep your toy, and make those words into something you can listen to again and again.
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I would give it the ability to move forward and make its own choices, to be able to confront or walk away from the damage dealt to it on its own.
The scars and experiences you went through -- they're not for others to excise, or to be erased through some kind of magic. They are there for you to take hold of and find value in your own way; to help you grow.
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