؟ (
dramatispersonae) wrote2011-07-17 03:03 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Game 51: Group #11
[ You're inside a dome :|b The walls are high and gently sloped -- the whole room must be twenty feet in diameter. In the middle of the room are a set of scales -- they are uneven. Three pebbles are on one side and nine on the other. There are three doors on the wall opposite you (past the scales). Each door is made of dark wood and has gold lettering.]
JEALOUSY RAGE FULFILLMENT
(ooc: Please move as quickly as possible through the first parts of the game; the quicker you get through them, the more time you'll have to complete objectives later. The group must all go through the same door. Please join #hospitaltheme on IRC so I can ping you/be pinged if necessary ♥! Your gamerunner is Sian.)
(ooc: Please move as quickly as possible through the first parts of the game; the quicker you get through them, the more time you'll have to complete objectives later. The group must all go through the same door. Please join #hospitaltheme on IRC so I can ping you/be pinged if necessary ♥! Your gamerunner is Sian.)
Re: LOOM: the wood room
Re: LOOM: the wood room
But I think -- what we'd really like -- is to find a way out of this that doesn't involve one of two bad choices. I think we'd like the full range of human choice.
Re: LOOM: the wood room
Re: LOOM: the wood room
Is there a way to do that? Could I pry up the buttons, for example? Could you choose, maybe, not to allow yourself to be killed or reset? Or for us to be killed or reset, if that's what the options are.
Re: LOOM: the wood room
Re: LOOM: the wood room
Re: LOOM: the wood room
Re: LOOM: the wood room
[takes it; sniffs it]
Re: LOOM: the wood room
She reaches hesitantly to pet your hair once, and then there's a white light, and you're here.]