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dramatispersonae) wrote2011-07-17 12:36 pm
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Game 51 - Group #9
[ You're inside a dome :|b The walls are high and gently sloped -- the whole room must be twenty feet in diameter. In the middle of the room are a set of scales -- they are uneven. Three pebbles are on one side and nine on the other. There are three doors on the wall opposite you (past the scales). Each door is made of dark wood and has gold lettering.]
JEALOUSY RAGE FULFILLMENT
(ooc: Please move as quickly as possible through the first parts of the game; the quicker you get through them, the more time you'll have to complete objectives later. The group must all go through the same door. Please join #hospitaltheme on IRC so I can ping you/be pinged if necessary ♥! Your gamerunner is Sian.)
(ooc: Please move as quickly as possible through the first parts of the game; the quicker you get through them, the more time you'll have to complete objectives later. The group must all go through the same door. Please join #hospitaltheme on IRC so I can ping you/be pinged if necessary ♥! Your gamerunner is Sian.)
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though also i guess, looking for a weapon or something that could be used as one. . . ]
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It's getting kind of hot in this room, too.]
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I guess there are still glass shards nearby]
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oh and I guess I'll take a glass shard too]
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and maybe I will bus alice:B Biting Alice back. ]Re: THE LIBERATOR: corridors
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THERE IS A STRANGE FLESHLIKE CREATURE BEHIND THE DOOR. It is shaped like a man, but it doesn't have any defining features other than that except clawed -- the flesh colour seems to be shifting as it moves. It is advancing on you.]
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Can I set you on fire with illusions :x somehow I feel like that won't work but it will at least look cool. ]
. . . we've got a visitor. . .
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[Oh balls. I GUESS I SHOULD GET UP AND. TRY TO SHANK IT? This looks like where it's ribs are. Rushing in low to try to avoid the claws]
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Where it hits the wall, it swallows the wallpaper into itself, suddenly becoming patterned. Now it is a staggering skinwalker on fire with some lovely muted flower patterning . . .]
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. . . APPLY CORPSE TO ADVANCING SKINWALKR? ]
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throwing the corpse at it, however, kills it dead. It tumbles, swallowing up the carpet as it hits the ground.
There is a trapdoor revealed now the carpet is gone.]
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