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dramatispersonae) wrote2015-01-09 10:40 am
JASPER
[You're in an oval, almost egg-shaped room, with a high dome and clear walls that allow you to see the other team's rooms, although you can't hear them. In the middle of the room is a table, with some of the items from the Ring scattered about. An ornate book lays there as well, open to the first page:]
"There were formerly a king and a queen, who were so sorry that they had no children; so sorry that it cannot be expressed. They went to all the waters in the world; vows, pilgrimages, all ways were tried, and all to no purpose.
At last, however, the Queen had a daughter. There was a very fine christening; and the Princess had for her god-mothers all the fairies they could find in the whole kingdom (they found seven), that every one of them might give her a gift, as was the custom of fairies in those days. By this means the Princess had all the perfections imaginable."
The Princess is already wonderful, isn't she? What more could you want in a princess?

INSTRUCTIONS
Your goal is to build the best princess you can imagine! Your starter princess already has the benefit of modifiers like beauty, wit, grace, dance, song, and music. You have 8 units of ??? to decide where she goes from here!
(You can't quite remember what the units you were given are units of. If you try to focus on that word, it feels like it could be something like "struggle" or "effort," but that's not quite right…)
There will be one round to decide your Princess’s outfit and accessories and justify those decisions, a second round with an opportunity for customized input, and a third for wrapping up and adding more details if you like. DO NOT worry if your selections mean you have units left over, as scoring will be based on your reasoning for each choice in Round 1 and on your creativity and reasoning in Rounds 2 and 3, not on units spent. While all rounds have an important effect on the outcome of the game, the later rounds have the potential for the greatest score impact if used wisely. Please manage your time/discussion with that in mind!
You will receive a final outcome for your Princess in a specific situation depending on what you input, and the cumulative effect of everyone’s efforts will be seen at endgame.
ROUND ONE
DISCUSSION
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Anyway, I don't know that we ought to cheat any category, except perhaps the lantern.
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Ranging from tomboy to girly-girl, huh?
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DECISION
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+ light armor
+ sturdy shoes
+ a sword and shield
+ a lantern
We'd like to provide Beauty, or "our princess," I suppose, with the ability to move around freely, and some means of protecting herself and others. Everyone, whether a knight or a princess, should have freedom to act, and, at the very least, the ability to defend themselves from harm.
For that defense and protection, then, we opted to give her armor and a sword, along with a lantern, to provide light in the Darkness and a traditional source of Beauty's strength. We don't choose armor and a sword because we believe that armor is the only way to protect oneself, or because a sword is some superior kind of weapon, but as a representation of independence and learning to fight--having a personal source of power, and a way to protect yourself and others, that derives from your own ability and effort.
We thought about carrying along the key and Beauty's Book, but if the Book provides protection to others, it's a passive kind--you can't defend or fight with it, only preserve people, and although the key provides protection for her, it also ties her to the spell of Aather, which is flawed and limiting--particularly in Beauty's case, as part of it is the story which keeps her from having free choice, and pushes her towards dependence on knights. We understand that having her leave the key behind might leave her vulnerable, but we're willing to take that risk in exchange for independence and the armor and sword, a source of strength that doesn't rely on a magical binding.
ROUND TWO
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ROUND THREE
((ooc: This is where you can add a Dreamselfy link with your text answer. You know you want to.))
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(illustration)
BONUS ROUND
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((feel free to +1 or add your own comment))
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FINAL RESULT
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((to endgame.))