؟ (
dramatispersonae) wrote2015-01-09 10:38 am
SAPPHIRE
[You're in an oval, almost egg-shaped room, with a high dome and clear walls that allow you to see the other team's rooms, although you can't hear them. In the middle of the room is a table, with some of the items from the Ring scattered about. An ornate book lays there as well, open to the first page:]
"There were formerly a king and a queen, who were so sorry that they had no children; so sorry that it cannot be expressed. They went to all the waters in the world; vows, pilgrimages, all ways were tried, and all to no purpose.
At last, however, the Queen had a daughter. There was a very fine christening; and the Princess had for her god-mothers all the fairies they could find in the whole kingdom (they found seven), that every one of them might give her a gift, as was the custom of fairies in those days. By this means the Princess had all the perfections imaginable."
The Princess is already wonderful, isn't she? What more could you want in a princess?

INSTRUCTIONS
Your goal is to build the best princess you can imagine! Your starter princess already has the benefit of modifiers like beauty, wit, grace, dance, song, and music. You have 8 units of ??? to decide where she goes from here!
(You can't quite remember what the units you were given are units of. If you try to focus on that word, it feels like it could be something like "struggle" or "effort," but that's not quite right…)
There will be one round to decide your Princess’s outfit and accessories and justify those decisions, a second round with an opportunity for customized input, and a third for wrapping up and adding more details if you like. DO NOT worry if your selections mean you have units left over, as scoring will be based on your reasoning for each choice in Round 1 and on your creativity and reasoning in Rounds 2 and 3, not on units spent. While all rounds have an important effect on the outcome of the game, the later rounds have the potential for the greatest score impact if used wisely. Please manage your time/discussion with that in mind!
You will receive a final outcome for your Princess in a specific situation depending on what you input, and the cumulative effect of everyone’s efforts will be seen at endgame.
ROUND ONE
DISCUSSION
Re: DISCUSSION
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
A Story of a princess, is it...?
Re: DISCUSSION
Re: DISCUSSION
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
DECISION
Re: DECISION
For clothes we decided on the simple but elegant dress, cut for free movement (2 units) as that would give her the ability to move freely and quickly, depending on the situation. The royal dress allowed for no mobility or any other practical use, and the light armor, while useful in battle, may still be cumbersome enough to take away the option of escaping from a battle if it's too much.
For shoes we decided on tough, practical boots (3 units). Their steps are heavy and purposeful, and they will allow our Princess to explore rough terrain she otherwise could not. They were the best option out of the shoes, and also the item on the list that best fit with our stated purpose, so we felt they were worth the cost.
For hands we decided on the sword and shield (3 units). They were also a very expensive choice, but we felt it would allow our Princess the ability to fight and protect herself if necessary, yet not be so cumbersome she could not flee from battle latter. We considered the book, due to its tie with magic; however...Magic is difficult, and there's always the chance that a spell would be cast that may cause more harm than good. The spindle was an item we decided to avoided at all costs, due to its unfortunate...connections.
To that end, the sword and shield may not be the ideal choice, but of the three options it's the best one we had to choose.
For accessories we decided on a lantern (0 units). We considered the key and its ability to unlock doors, as well as its significance to the power of this world, however it's possible that our Princess will take a path with very few locked doors and a key in this story is not necessary for forming or strengthening bonds. We believe she can do that through her own power.
However, wherever our Princess will travel, she will have to deal with the night, and the darkness it brings. It's always important to carry your light with you when you travel out to darkened places.
ROUND TWO
DISCUSSION
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Something to help her out, maybe...?
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
DECISION
Re: DECISION
Less practically speaking, the bag would be ice blue and have an embroidered snake design, in memory of a good friend and teammate that was sadly unable to come along on this journey with us.
ROUND THREE
((ooc: This is where you can add a Dreamselfy link with your text answer. You know you want to.))
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Re: DISCUSSION
Re: DISCUSSION
DECISION
Re: DECISION
BONUS ROUND
DISCUSSION
Re: DISCUSSION
(no subject)
(no subject)
(no subject)
(no subject)
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
(no subject)
DECISION
Re: DECISION
FINAL RESULT
Re: FINAL RESULT
((to endgame.))