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dramatispersonae) wrote2014-11-24 06:59 pm
SAPPHIRE/KUNZITE
When the game begins the only obvious answer is to go to your team's round table. You can still see the other teams and knights as well as the Ring around you, but you can't hear them. On the table is a scroll to write on.
And when the woman speaks you know it can be heard by all.
And when the woman speaks you know it can be heard by all.

ROUND 1
Dissonance: 0
Prosperity: 0
Happiness: 0
DISCUSSION
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Also, all citizens of Candycutelandia are in the shapes of adorable puppies and kittens.
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EXPENDITURE
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-Repairs: 1,600
-Healthcare: 1,600
-Savings: 1,600
-Entertainment: 2,000
-Education: 1,600
no subject
You can hear the sounds of merry music in the distance and most of the buildings are... sweets themselves. Everything about the land is pastels and bright colors: truly a very, cute land. There are no people, merely your small animal critters running around.
The room is simple but elegant and at the center of the room remains your team colored round table. Atop of it is a scroll and several maps and documents. You can write on these to calculate things, if you need to.
"A country has been shaped," the woman's voice echoes through the chamber, "but as in the beginning of all things it must be challenged. It is the way of life to test those whom have yet been tested. The King and his men expected as much, as should you. But your country is still small and weak in its governs. It is not prepared, so you must ally yourself.
Across the bay are two countries. Both formidable allies and, worse, enemies. The land of Erainne can help you with trade and the kingdom of Corco can help you with arms. You cannot ally yourself with both.
There is also BLANK, who is also a new kingdom, has also offered their resources to you. They do not have much and while they have their specialties they can hardly spare help for those outside of their lands.
Your trial is to find an ally or decide if you are fine on your own."
Dissonance: 005
Prosperity: 005
Happiness: 010
DISCUSSION
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EXPENDITURE
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Repairs - 1500
Healthcare - 2250
Savings - 2000
Entertainment - 1500
Education - 2250
ROUND 3
Together with your two new allies you expand your kingdoms. You're able to go further than before and the mages offer protection that cut back the need for an active militia. Indeed, you succeed in making a peaceful trade throughout the area.
"The cycle continues and your land grows with you. Your king has passed away and another has come. This King is not as kind as the last one was-- he will not be your friend. He does not think the same of your words as the last one did. But you are the trusted adviser of the court by now, so you stay.
This time the trial is inwards. Your King, despite any attempts at telling him any other way, has taxed the lands and its people greatly. Many can no longer afford to feed their families. This, too, is coupled with the matter of a bad harvest. Most of the food has rooted if it's grown, and if it's not rotten it did not grow at all.
The people have been angered and are calling for an uprising. The King has deemed this not his problem and, so, it's up to you to end things. Be it peacefully or with force something must be done and you have the resources of the kingdom at your disposal."
Dissonance: 010
Prosperity: 015
Happiness: 010
DISCUSSION
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Errrrr.
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Once he has left the kingdom, we offer our wisdom freely to the people and guide them towards self-government; our savings of past rounds also go unstintingly towards repairing the damage of the King's neglect and rebuilding the people's depleted resources.
EXPENDITURE
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Repairs - 2250
Healthcare - 2250
Savings - 500
Entertainment - 2250
Education - 2250
no subject
However, all your people have ever known is a monarchy. Self-government isn't something they know or are interested in. There are many nobles still available to take over and the idea of changing what's been for generations makes them restless. And there's one who stands above the others that they'd like to lead them...
"The daughter of the King before is bound to take the throne. Her father has left the country and she's always been highly regarded among the people. She thinks highly of you and looks often to you for council. You were always like a grandparent, she says, from time-to-time. She speaks highly of you and unlike her father she is kind and generous. The people love her as do her soldiers. It's she, after all, who does not allow her men to enter battle alone: she rides with them. Truly, she is all that is bright in this land.
With her father gone the land is shifted into discord as to why he would do such a thing, not that they particularly cared for him. Rumors start, however. The soon-to-be Queen takes it in stride and her coronation is the next day. The first several weeks is fair and peaceful. She handles courtly obligations well and maintains the estate perhaps better than her predecessors. But she is not her father or his father before him. She is young and a woman and the lands across wish to test her.
A fortnight after her coronation arrives a messenger with tale of an army heading from the mainland, in fleets far larger than they've seen. They will land soon and arrive in near the palace in less than two days time. They've an army of mages with them and soldiers that outnumber your men 3:1.
The next morning the Queen announces they will ride out to meet them and stop the battle before they can reach the villages. She'll ride with them.
It's an impossible situation, but as the adviser you must decide what to do from here."
Dissonance: 015
Prosperity: 015
Happiness: 010
DISCUSSION
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EXPENDITURE
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