PREMISE You will be spending three rounds going on adventures to build your statistics as a team. In the final round, you will choose a role based on the statistics you've managed to increase in order to take part in a fight against the Darkness.
The adventures and the final fight alike will play out before you in paper and cardboard; no one will actually be harmed.
STATISTICS PURITY - your ability to resist corruption and evil FAITH - your continued belief and hope in the face of trial COURAGE - your resolve and fortitude to take action even in the face of fear and danger MERCY - your ability to show kindness to others WISDOM - your capacity for good judgment
You will have an opportunity in each of the first three rounds to go on an adventure that can either increase or decrease two of your statistics up to two points each, depending on how you respond to the scenario you are presented.
In the final round, you will choose a role to take in fighting the Darkness; whether you are successful or not depends on if you have enough of the necessary statistics for that role.
LOCATIONS These are the places in which you may adventure. You must choose a different one in each of the first three rounds. ♦ explore the DUNGEON (tests your Purity and Courage) ♦ walk in the GRAVEYARD (tests your Mercy and Courage) ♦ carouse in the TAVERN (tests your Purity and Wisdom) ♦ attend class at the UNIVERSITY (tests your Purity and Faith) ♦ tend to the GARDENS (tests your Purity and Mercy) ♦ venture into the FOREST (tests your Faith and Courage) ♦ shop in the MARKET (tests your Faith and Mercy) ♦ study in the LIBRARY (tests your Faith and Wisdom) ♦ clean the BELLTOWER (tests your Courage and Wisdom) ♦ help in the CLINIC (tests your Mercy and Wisdom)
GAMEPLAY In rounds one through three, you start by choosing a place to adventure--keeping in mind you cannot adventure in the same place twice. You will be presented with a scenario to which you must respond. Acting with the virtues needed for a situation will increase your likelihood of a good outcome, as will thoughtfulness and creativity.
In the final round, you will pick from a list of ten roles and explain how you will fight the Darkness in that role. Depending on your statistics, choice of role, and explanation, you can receive bonus points here.
WIN CONDITIONS The teams with the most accumulated points (total statistic points plus the bonus from the final round) win the game.
BONUS RESULTS If enough teams raise their statistics enough to successfully fight the Darkness, it will be defeated, and something nice may happen...
You go for a slightly melancholy walk in the city cemetery to gather your thoughts. It may seem morbid, but it's a nice enough place for a stroll...at least, until you realize that you've ventured into the far reaches of the graveyard, where it's rumored that the dead often rise and shamble about. Sure enough, as you try to make your way back to safety, you find yourself face to face with a lurching zombie, its clothes in tatters and its flesh peeling off.
It doesn't seem to be interested in threatening you, however. In fact, it just seems sad and lonely. What will you do?
The Darkness is upon you; there's no more time for adventures or preparation. Choose a role and explain how you use the statistics you've developed to carry it out.
The roles available are PALADIN (requires high Purity and Faith), BERSERKER (requires high Faith and Courage), MESSENGER (requires high Courage and Mercy), HEALER (requires high Mercy and Wisdom), SUMMONER (requires high Wisdom and Purity), KNIGHT (requires high Purity and Courage), GENERAL (requires high Courage and Wisdom), TACTICIAN (requires high Wisdom and Faith), BARD (requires high Faith and Mercy), and SCOUT (requires high Purity and Mercy).
Our role is the Messenger. It's our job to keep everyone working together and focused on stopping the darkness. Of course, the fact that we're skilled in a wide variety of things also means that we can cover for any flaws or missing roles in the ranks: We're constantly moving, helping where we're needed, rallying people together to help fight against the Darkness, helping any way we can! And we have a lot of ways we can help: We can fight, we can heal, we can be trusted, and we can guide people. We will unite everyone together to help fight the Darkness.
INSTRUCTIONS
You will be spending three rounds going on adventures to build your statistics as a team. In the final round, you will choose a role based on the statistics you've managed to increase in order to take part in a fight against the Darkness.
The adventures and the final fight alike will play out before you in paper and cardboard; no one will actually be harmed.
STATISTICS
PURITY - your ability to resist corruption and evil
FAITH - your continued belief and hope in the face of trial
COURAGE - your resolve and fortitude to take action even in the face of fear and danger
MERCY - your ability to show kindness to others
WISDOM - your capacity for good judgment
You will have an opportunity in each of the first three rounds to go on an adventure that can either increase or decrease two of your statistics up to two points each, depending on how you respond to the scenario you are presented.
In the final round, you will choose a role to take in fighting the Darkness; whether you are successful or not depends on if you have enough of the necessary statistics for that role.
LOCATIONS
These are the places in which you may adventure. You must choose a different one in each of the first three rounds.
♦ explore the DUNGEON (tests your Purity and Courage)
♦ walk in the GRAVEYARD (tests your Mercy and Courage)
♦ carouse in the TAVERN (tests your Purity and Wisdom)
♦ attend class at the UNIVERSITY (tests your Purity and Faith)
♦ tend to the GARDENS (tests your Purity and Mercy)
♦ venture into the FOREST (tests your Faith and Courage)
♦ shop in the MARKET (tests your Faith and Mercy)
♦ study in the LIBRARY (tests your Faith and Wisdom)
♦ clean the BELLTOWER (tests your Courage and Wisdom)
♦ help in the CLINIC (tests your Mercy and Wisdom)
GAMEPLAY
In rounds one through three, you start by choosing a place to adventure--keeping in mind you cannot adventure in the same place twice. You will be presented with a scenario to which you must respond. Acting with the virtues needed for a situation will increase your likelihood of a good outcome, as will thoughtfulness and creativity.
In the final round, you will pick from a list of ten roles and explain how you will fight the Darkness in that role. Depending on your statistics, choice of role, and explanation, you can receive bonus points here.
WIN CONDITIONS
The teams with the most accumulated points (total statistic points plus the bonus from the final round) win the game.
BONUS RESULTS
If enough teams raise their statistics enough to successfully fight the Darkness, it will be defeated, and something nice may happen...
ROUND ONE
DISCUSSION
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CHOOSE YOUR ADVENTURE
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It doesn't seem to be interested in threatening you, however. In fact, it just seems sad and lonely. What will you do?
Re: CHOOSE YOUR ADVENTURE
Re: CHOOSE YOUR ADVENTURE
ROUND TWO
DISCUSSION
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CHOOSE YOUR ADVENTURE
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ROUND THREE
DISCUSSION
Re: DISCUSSION
[Never giving up and pointing out that eternal life would suck really paid off!]
Then, the next move would be the clinic.
[...I really hope they don't give us the job I'm expecting them to, though...]
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CHOOSE YOUR ADVENTURE
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ROUND FOUR
The roles available are PALADIN (requires high Purity and Faith), BERSERKER (requires high Faith and Courage), MESSENGER (requires high Courage and Mercy), HEALER (requires high Mercy and Wisdom), SUMMONER (requires high Wisdom and Purity), KNIGHT (requires high Purity and Courage), GENERAL (requires high Courage and Wisdom), TACTICIAN (requires high Wisdom and Faith), BARD (requires high Faith and Mercy), and SCOUT (requires high Purity and Mercy).
DISCUSSION
Re: DISCUSSION
...Still, it seems like our only choice is Messenger. Now the question is: How do we do our job as Messenger in a way to fight the Darkness?
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CHOOSE YOUR ROLE
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Re: CHOOSE YOUR ROLE