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dramatispersonae) wrote2011-07-01 10:03 pm
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Game 47 ❀ Citrine
[As the game starts, the ring seems to expand and the borders seem to dissolve; the blankets are further apart, now, and there are cherry blossom trees in full bloom swaying above you. Next to the baskets, four jug have appeared, labeled with a 0, a 1, a 2, and a 3. Looking at them, you somehow know what those labels mean.
0 = completely nonalcoholic fruit juice.
1 = fairly mild sake. It will take most people a while to get drunk.
2 = medium-strength sake. It won't take most people too long to get drunk.
3 = incredibly strong sake. Most people will be out before they know it.
For dragons and other nonhumans, there are appropriately sized shallow cups/bowls of the player's choice.
Though there are only those four jugs, they cannot be broken, and, if spilled or emptied, they will fill themselves again. Kiriko's voice filters through the area.]
Please, know yourselves and judge your limits. It's only a game, after all. You may start drinking at any point.
[Please note that you may judge your character's tolerance and limits however you'd prefer! Just keep in mind that you should know how much it would take to make your character falling-down-drunk or passed out, etc, and play accordingly if they end up drinking that much. If your character has any superhuman alcohol tolerance, it has been blocked for this game, but any innate or non-superhuman alcohol tolerance skills can be treated however you'd prefer to play it. If you want your character to get drunker faster than they usually would, that's fine; if you want them to keep their tolerance and be less affected, that is also fine.]
0 = completely nonalcoholic fruit juice.
1 = fairly mild sake. It will take most people a while to get drunk.
2 = medium-strength sake. It won't take most people too long to get drunk.
3 = incredibly strong sake. Most people will be out before they know it.
For dragons and other nonhumans, there are appropriately sized shallow cups/bowls of the player's choice.
Though there are only those four jugs, they cannot be broken, and, if spilled or emptied, they will fill themselves again. Kiriko's voice filters through the area.]
Please, know yourselves and judge your limits. It's only a game, after all. You may start drinking at any point.
[Please note that you may judge your character's tolerance and limits however you'd prefer! Just keep in mind that you should know how much it would take to make your character falling-down-drunk or passed out, etc, and play accordingly if they end up drinking that much. If your character has any superhuman alcohol tolerance, it has been blocked for this game, but any innate or non-superhuman alcohol tolerance skills can be treated however you'd prefer to play it. If you want your character to get drunker faster than they usually would, that's fine; if you want them to keep their tolerance and be less affected, that is also fine.]
❀ Discussion
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. . . BOOZE!]
Whoa . . .
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[disapproving]
❀ Drink Up! Tally
You may consume alcohol at any point in the game, but drinks will not be counted after the third round.]
Re: ❀ Drink Up! Tally
(will edit as I go)
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Jar 2: 1
(Also editing as appropriate)
❀ Round One: Poetry
[Each character must drink one cup from any jug! That one necessary drink will NOT count for the Drink Up! Tally. When you've finished, ping me.]
Re: ❀ Round One: Poetry
Poetry...
Re: ❀ Round One: Poetry
I don't think I'm good at this.
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❀ Round One: Poem
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Cherry blossoms are pink,
I'm not sure about this game,
but at least we have something to drink.
-❀ Points
❀ Round Two: Around and Around
[Again, penalty drinks do NOT count for the Drink Up! Tally. When you've finished, ping me.]
Re: ❀ Round Two: Around and Around
[turns to Vriska]
You don't smell funny.
Re: ❀ Round Two: Around and Around
Uh... I don't miss home at all.
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-❀ Points
❀ Round Three: Confession
[Ping me when you're done with your confession(s)!]
Re: ❀ Round Three: Confession
Not it.
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Not it.
Re: ❀ Round Three: Confession
Man! Talk about a bunch of pansies. Fiiiiine, I'll go then.
[... On second thought. TAKES A SWIG OF JAR NUMBER 2 FOR COURAGE BEFORE SHE GOES.]
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-❀ Points
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