؟ ([personal profile] dramatispersonae) wrote2014-08-01 06:13 pm

Jasper

[ You're in a room that's more like a grotto. You can hear water dripping rhythmically around you and the air smells

damp. An unknown source provides an ample bit of light though so sight shouldn't be a problem.

And held in a rocky structure in the center of the room is your card. ]
mirroredvalue: (smile)

Re: CARD

[personal profile] mirroredvalue 2014-08-02 12:10 am (UTC)(link)
Pretty much? It depends on what happens everywhere else, of course. Still, we know that there's at least another Smith around there somewhere.

Probably better to try to figure out what to do for the bonus question, though.
foreignflight: (pic#7999555)

Re: CARD

[personal profile] foreignflight 2014-08-02 12:11 am (UTC)(link)
We can't figure out anything until we talk to people anyway.

Smiths would usually make stuff to help people, right?
Edited 2014-08-02 00:11 (UTC)
mirroredvalue: (smile)

Re: CARD

[personal profile] mirroredvalue 2014-08-02 12:13 am (UTC)(link)
Smiths would usually make stuff that can help people, yeah. But are they just doing it to help people, or is there a reason for them making stuff? What do they want to do?
foreignflight: (pic#8026217)

Re: CARD

[personal profile] foreignflight 2014-08-02 12:15 am (UTC)(link)
...If it were me...

I think something like becoming a smith isn't about money. For some people, I guess it might be... But smiths provide people with all kinds of things. Weapons, shields, items to build. I'd say that being a smith is about being a field for progression, too?
mirroredvalue: (smile)

Re: CARD

[personal profile] mirroredvalue 2014-08-02 12:19 am (UTC)(link)
Think I get it, yeah. We're making things so we can make more things, basically? ...Probably saying it wrong, but... our making things means that people can do more, which means we can do more too?
foreignflight: (pic#8037317)

Re: CARD

[personal profile] foreignflight 2014-08-02 12:20 am (UTC)(link)
Mm, we can support the people around us. I know that's probably not what he wants to hear, but I can't feed into the idea that we shouldn't trust the others.
mirroredvalue: (smile)

Re: CARD

[personal profile] mirroredvalue 2014-08-02 12:24 am (UTC)(link)
Well, part of the thinking for this game is that we don't even know what we'll end up as tomorrow, so it's kind of hard to make any real kind of plan. Don't think there's anything wrong with helping the people around us.

And Jasper's not a team that tries to tell Personae what they want to hear. We're a team that tells them what they need to hear. If they're asking something stupid, we'll tell them it's stupid.
foreignflight: (pic#8037266)

Re: CARD

[personal profile] foreignflight 2014-08-02 12:28 am (UTC)(link)
We can still figure something out, right? There's only so many teams so we could try talking to the others and narrowing it down. We don't have anything to go on right now, but we don't seem to have anything to do at the moemnt beyond guess anyway...

[ Okay, that. Might have earned a smile and a sheepish expression ]

That would depend on what everyone thought was stupid.
mirroredvalue: (smile)

Re: CARD

[personal profile] mirroredvalue 2014-08-02 12:31 am (UTC)(link)
We can, yeah.

As for what everyone thinks is stupid... Well... One Personae made his game into a thought exercise where only he survived and we had to rescue everything we could because the darkness won with no explanation. We told him it was stupid and if he's going to make us do something, at least make it something less stupid. And he gave us something less stupid to do.
foreignflight: (pic#8037248)

Re: CARD

[personal profile] foreignflight 2014-08-02 12:34 am (UTC)(link)
[ At least he manages to look amused there. ]

He should have known better then that.
mirroredvalue: (smile)

Re: CARD

[personal profile] mirroredvalue 2014-08-02 12:39 am (UTC)(link)
He should have, yeah. He'd probably be the Persona our team's closest to if he wasn't so stupid about things. Still, that's part of what we're here for: To tell the Personae when they're being stupid so that they can figure out how to not be stupid anymore.

They're kind of stuck there unless someone tells them, actually. Something about how they got turned into Personae.
foreignflight: (pic#7933408)

Re: CARD

[personal profile] foreignflight 2014-08-02 12:48 am (UTC)(link)
So explaining why we see things certain ways helps change them? [ That doesn't sound too good, but. ]
mirroredvalue: (-_-)

Re: CARD

[personal profile] mirroredvalue 2014-08-02 12:54 am (UTC)(link)
It helps, yeah. They're kind of... Not capable of changing by themselves. They're stuck in a role that defines them. Part of what we're trying to do is make it so that they're not trapped in their jobs so much, since it seems to make so many of the Personae stupid. Like there's one that will make absolutely everything his fault somehow. Even stuff that has absolutely nothing to do with him was somehow his fault.
foreignflight: (pic#7933381)

Re: CARD

[personal profile] foreignflight 2014-08-02 01:18 am (UTC)(link)
[ |b ] Even if you think you did something isn't it better to do something about it then push it on other people, anyway? I hope he doesn't do a lot of silly things here...
mirroredvalue: (Default)

Re: BONUS

[personal profile] mirroredvalue 2014-08-02 12:36 am (UTC)(link)
Well, if we're talking about smiths, we make stuff, right? We make all sorts of stuff. Weapons, shields, stuff to help make other stuff... That's right, we're people that make things to help make other things! In the end, the smiths make stuff that can be used to give everyone more power and the freedom to do more stuff!

It doesn't just affect other people, either. By helping them to do more stuff, we can do more stuff, too. The community isn't just made of us, after all. But by making things that can let others do more, we get more options of things to do, too! If there's more stuff to do, we can get more stuff to work with, which lets us make more things and more kinds of things, too!

So, what we want to do besides catching the traitors would be... Giving people more options. We don't want people trapped in a single thing, they have to look at things in lots of ways! And then we can help them find the best choice!