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dramatispersonae) wrote2011-06-30 07:54 pm
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♕ Game 46: Carnelian
[You find yourselves in a castle corridor, well-lit and bright from the many windows that are phased along the left wall. If you look out of them, you can see out into a bright summer day in a place you would not recognise.
At the end of the corridor is a stone door. Etched into it is the face of a gargoyle, who regards you sternly.]
At the end of the corridor is a stone door. Etched into it is the face of a gargoyle, who regards you sternly.]
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. . . does this even make sense?
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Okay, so that's pro-unity then.
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When allowed to run free, divisions within a team can be as painful as the prick of a rose's thorn. Instead of being as happy as a hippo in the mud, divided teams must frequently devote long and difficult hours to coming to terms with their differences. The negativity from those teams who can't come to some compromise could even attract the attention of a malicious poltergeist.
Unity is not simply poppycock used in someone's idolalia, but vital to the life and success of a team. It can even keep away the ghosts?
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Unity is important...
When allowed to run free, divisions in a team can be as painful as the prick of a rose's thorn. Instead of being... happy as a hippo. In mud.