؟ (
dramatispersonae) wrote2014-04-13 12:16 pm
♫ amethyst ♫
You're in a sumptuous room, with rich brocade in your team colors and fine appointments in copper and marble that should look bright and beautiful -- but everything is dusty and grey, with a furtive, abandoned air. This is a place that's been locked away for a long time. It feels as if it would be sad to linger here for long.
Fortunately (perhaps), after one good look at the room, you catch a brief, pained snatch of melody. Your vision goes dark, and you immediately find your mind somewhere else-- ♫
Fortunately (perhaps), after one good look at the room, you catch a brief, pained snatch of melody. Your vision goes dark, and you immediately find your mind somewhere else-- ♫

♪ instructions ♪
You can play with characters reacting to the scenario any way you want - have them interact with each other as if they're all going through what's being described together as a group, or have each person interact with it separately, or whatever - as you and your team prefer. (If you’re coming in late, you can just react individually to the scenario comments and then jump in wherever your team is playing! The rest of the game won’t make much sense otherwise.) After your team has finished reacting to each comment, let your gamerunner know that you're done so the next one (and then the next round, when the dream is over) can be unscreened.
Once the nightmare is over, teams will be free to discuss and answer a series of questions.
Teams will be running at their own pace without inter-team interactions, so please pace yourselves accordingly as a group to make sure you don’t run overtime! We’ll be cutting off all teams at the 5-hour mark (9:30 PM PST/12:30 AM EST).
round 1 ♩
first
In one life, you get it: you're caught and released, and the bond of affection and the favor you give in exchange is enough to give you a tie to earth that nurtures you instead of binds you. You can feel the shape of that life around you, warm as an embrace, waiting for you to step into it --
But this is not that life. The arms around you now aren't comforting. You've been caught, and whatever has caught you is not letting you go quite fast enough to satisfy you. You shriek and shriek, burning their flesh and clawing free, but you can still feel the bruising imprint of those arms across your feathers.
Re: first
Hide. I should hide.
Re: first
Re: first
Hey, let go!
[ Trying to punch whatever's holding him. ]
second
Re: second
[well I've immediately just stopped reacting or trying to get away from anything . . .]
Re: second
Re: second
No. No, I said I'd try from now on. Even if I don't think they'll ever understand... I have to give them a chance!
third
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[shoulders sagging]
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round 2 ♩
Firebird's voice floats through the air on another brief melody. She sounds exhausted, as tired and sick as you are.
"So what would you do, if such a thing came to pass? After all of your fears came true?"
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decision
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round 3 ♩
"I thank you for your thought on this matter so far... what do you think bravery is? How is it different from foolhardiness? When is it the right decision to be brave?"
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round 4 ♩
"And how do you face your fears while they are happening? If you could... how would you change the dream of fear so that a different future came true?"
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decision
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result ♮
...
(To endgame!)