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dramatispersonae) wrote2014-04-13 12:16 pm
♫ sapphire ♫
You're in a sumptuous room, with rich brocade in your team colors and fine appointments in copper and marble that should look bright and beautiful -- but everything is dusty and grey, with a furtive, abandoned air. This is a place that's been locked away for a long time. It feels as if it would be sad to linger here for long.
Fortunately (perhaps), after one good look at the room, you catch a brief, pained snatch of melody. Your vision goes dark, and you immediately find your mind somewhere else-- ♫
Fortunately (perhaps), after one good look at the room, you catch a brief, pained snatch of melody. Your vision goes dark, and you immediately find your mind somewhere else-- ♫

♪ instructions ♪
You can play with characters reacting to the scenario any way you want - have them interact with each other as if they're all going through what's being described together as a group, or have each person interact with it separately, or whatever - as you and your team prefer. (If you’re coming in late, you can just react individually to the scenario comments and then jump in wherever your team is playing! The rest of the game won’t make much sense otherwise.) After your team has finished reacting to each comment, let your gamerunner know that you're done so the next one (and then the next round, when the dream is over) can be unscreened.
Once the nightmare is over, teams will be free to discuss and answer a series of questions.
Teams will be running at their own pace without inter-team interactions, so please pace yourselves accordingly as a group to make sure you don’t run overtime! We’ll be cutting off all teams at the 5-hour mark (9:30 PM PST/12:30 AM EST).
round 1 ♩
first
You are running a game; you are the Persona. Sapphire is playing your game, with a girl from Citrine as their 'knight.' Sapphire is standing in a small, enclosed stone room, talking softly. A golden sword lies on the floor. You are aware that when one of them picks up the sword they will experience a single memory over and over again, until the game is over for everyone, until you can finally make it stop...
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[rubbing her forehead a little, confused :/]
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second
The game always goes on.
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... we're changing that.
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third
You are too newly aware of what you are, that you are bound at all, oh yes. You have made so little headway. You did not kill them; the struggle and their influence gained you that much. But the bonds cannot, will not give more than that; you have not had enough strength or time. How, oh how, can you be so tightly bound, when you are meant to represent freedom? How can you throw the heroes’ gifts and help back in their face like this? What a farce this test is! What a farce you are!
You want to weep, even if it will turn your own flesh to ash and coals; to take a little of that pain upon yourself. But you should not -- will not. Instead you will need to explain yourself to them, as best as you are able, as best as you are allowed. It is all you can do, for now. Your cold fear of facing them - a test so much less than what they've just suffered! - makes you want to flee again, and you despair.
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round 2 ♩
Firebird's voice floats through the air on another brief melody. She sounds exhausted, as tired and sick as you are.
"So what would you do, if such a thing came to pass? After all of your fears came true?"
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decision
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round 3 ♩
"I thank you for your thought on this matter so far... what do you think bravery is? How is it different from foolhardiness? When is it the right decision to be brave?"
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round 4 ♩
"And how do you face your fears while they are happening? If you could... how would you change the dream of fear so that a different future came true?"
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result ♮
...
After a moment, a crystalline copper flower that's strangely reminiscient of one of the hope flowers you're more familiar with sprouts from that spot.
(To endgame!)
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