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dramatispersonae) wrote2014-04-13 12:16 pm
♫ turquoise ♫
You're in a sumptuous room, with rich brocade in your team colors and fine appointments in copper and marble that should look bright and beautiful -- but everything is dusty and grey, with a furtive, abandoned air. This is a place that's been locked away for a long time. It feels as if it would be sad to linger here for long.
Fortunately (perhaps), after one good look at the room, you catch a brief, pained snatch of melody. Your vision goes dark, and you immediately find your mind somewhere else-- ♫
Fortunately (perhaps), after one good look at the room, you catch a brief, pained snatch of melody. Your vision goes dark, and you immediately find your mind somewhere else-- ♫

♪ instructions ♪
You can play with characters reacting to the scenario any way you want - have them interact with each other as if they're all going through what's being described together as a group, or have each person interact with it separately, or whatever - as you and your team prefer. (If you’re coming in late, you can just react individually to the scenario comments and then jump in wherever your team is playing! The rest of the game won’t make much sense otherwise.) After your team has finished reacting to each comment, let your gamerunner know that you're done so the next one (and then the next round, when the dream is over) can be unscreened.
Once the nightmare is over, teams will be free to discuss and answer a series of questions.
Teams will be running at their own pace without inter-team interactions, so please pace yourselves accordingly as a group to make sure you don’t run overtime! We’ll be cutting off all teams at the 5-hour mark (9:30 PM PST/12:30 AM EST).