؟ (
dramatispersonae) wrote2014-04-13 12:16 pm
♫ emerald ♫
You're in a sumptuous room, with rich brocade in your team colors and fine appointments in copper and marble that should look bright and beautiful -- but everything is dusty and grey, with a furtive, abandoned air. This is a place that's been locked away for a long time. It feels as if it would be sad to linger here for long.
Fortunately (perhaps), after one good look at the room, you catch a brief, pained snatch of melody. Your vision goes dark, and you immediately find your mind somewhere else-- ♫
Fortunately (perhaps), after one good look at the room, you catch a brief, pained snatch of melody. Your vision goes dark, and you immediately find your mind somewhere else-- ♫

♪ instructions ♪
You can play with characters reacting to the scenario any way you want - have them interact with each other as if they're all going through what's being described together as a group, or have each person interact with it separately, or whatever - as you and your team prefer. (If you’re coming in late, you can just react individually to the scenario comments and then jump in wherever your team is playing! The rest of the game won’t make much sense otherwise.) After your team has finished reacting to each comment, let your gamerunner know that you're done so the next one (and then the next round, when the dream is over) can be unscreened.
Once the nightmare is over, teams will be free to discuss and answer a series of questions.
Teams will be running at their own pace without inter-team interactions, so please pace yourselves accordingly as a group to make sure you don’t run overtime! We’ll be cutting off all teams at the 5-hour mark (9:30 PM PST/12:30 AM EST).
round 1 ♩
first
You call out to them, but they don’t answer; they just put their hands over their ears, faces contorting into pained expressions.
Re: first
Re: first
What is this?
Re: first
[ sinks to her knees, wrapping her arms around herself ]
Re: first
reaching out to try to catch someone's attention. it's never too late to help, and anyway, even if it is... any attempt, any at all, is better than just letting things stay like this]
second
Gasping with panic, you grapple with them--why can’t you hear me? why can’t I touch you? why is this happening?!--and their flesh continues to burn and blacken. They scream and scream and finally topple over and lie still. The rest of the team backs away in slow horror.
Re: second
doesn't even know. how to react. just stares at where the person collapsed, shrinking back and crossing his arms to keep from... making things worse. and reminding himself: not real, not real, not real, not happening.]
Re: second
Re: second
Is that how it is.
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She screams, too, dry-heaving at the over-the-top grotesqueness of it, and covers her eyes, sobbing quietly ]
third
Your own body is leaden, slack with shock. You grow aware of a dark brooding form in the background of this scene. It’s been there all along, watching you. It has judged you, and you have failed in its eyes, and in your own heart you cannot deny its judgment.
Re: third
Are we done here?
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round 2 ♩
Firebird's voice floats through the air on another brief melody. She sounds exhausted, as tired and sick as you are.
"So what would you do, if such a thing came to pass? After all of your fears came true?"
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decision
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round 3 ♩
"I thank you for your thought on this matter so far... what do you think bravery is? How is it different from foolhardiness? When is it the right decision to be brave?"
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round 4 ♩
"And how do you face your fears while they are happening? If you could... how would you change the dream of fear so that a different future came true?"
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result ♮
...
What drops to the floor is a hand-sized lens that lets you see things with more clarity, the frame fashioned into the shape of two entwined copper trees with a flying bird in the middle... it's not even scratched by the drop.
(To endgame!)