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dramatispersonae) wrote2014-04-13 12:16 pm
♫ peridot ♫
You're in a sumptuous room, with rich brocade in your team colors and fine appointments in copper and marble that should look bright and beautiful -- but everything is dusty and grey, with a furtive, abandoned air. This is a place that's been locked away for a long time. It feels as if it would be sad to linger here for long.
Fortunately (perhaps), after one good look at the room, you catch a brief, pained snatch of melody. Your vision goes dark, and you immediately find your mind somewhere else-- ♫
Fortunately (perhaps), after one good look at the room, you catch a brief, pained snatch of melody. Your vision goes dark, and you immediately find your mind somewhere else-- ♫

♪ instructions ♪
You can play with characters reacting to the scenario any way you want - have them interact with each other as if they're all going through what's being described together as a group, or have each person interact with it separately, or whatever - as you and your team prefer. (If you’re coming in late, you can just react individually to the scenario comments and then jump in wherever your team is playing! The rest of the game won’t make much sense otherwise.) After your team has finished reacting to each comment, let your gamerunner know that you're done so the next one (and then the next round, when the dream is over) can be unscreened.
Once the nightmare is over, teams will be free to discuss and answer a series of questions.
Teams will be running at their own pace without inter-team interactions, so please pace yourselves accordingly as a group to make sure you don’t run overtime! We’ll be cutting off all teams at the 5-hour mark (9:30 PM PST/12:30 AM EST).
round 1 ♩
first
You didn’t know. You open your mouth to deny him, but before you can speak you hear your parent’s voices, hear the two of them crashing through the brush, and your heart sinks. You hope, a little, that they’ll help you (that hope never quite died out over the years, even as they made it very clear that they would not, in fact, help, even as you learned to try and not make those mistakes, to keep pleasing them -- but today you left your home alone to lighten your heart, thinking you would be careful and everything would turn out all right, which is the worst mistake of all.)
Re: first
Ah...
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second
Your hope that they will protest for you dies, then. They look at you and then each other with empty eyes, and turn to go with their faces cold and stony with fear. If you weren't out when you shouldn't have been you wouldn't have made them look like that. You wouldn’t have made them look at you like that. You wouldn’t have made them look at each other like that.
(You don’t hear this from them, of course. They’re too afraid to speak. Your fault, as well.)
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third
You made this bed, so lie in it, you think you hear them answer, soft and distant. You don’t see them say it: they never turn to look at you. They only walk away all the faster.
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round 2 ♩
Firebird's voice floats through the air on another brief melody. She sounds exhausted, as tired and sick as you are.
"So what would you do, if such a thing came to pass? After all of your fears came true?"
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decision
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round 3 ♩
"I thank you for your thought on this matter so far... what do you think bravery is? How is it different from foolhardiness? When is it the right decision to be brave?"
discussion
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Maybe something like that.
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round 4 ♩
"And how do you face your fears while they are happening? If you could... how would you change the dream of fear so that a different future came true?"
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People can't always take action. Expecting people to always be in a situation where they can take action is uneralistic; even expecting people to always expect they can take action is. But if we are in a position where change is a real possibility, where we can start to see those chances, perhaps we can learn to identify them. One thing at a time, like they say.
result ♮
...
(To endgame!)