[ You are within a circle of trees and angels all made of water and all glowing faintly in your team's color. Somehow everything beyond this circle disappears in that glow. ]
[ The shape of a silver hand glows just beneath the surface of the water, waiting to be touched and imbued with the memory requested. ]
Memory: (Describe the chosen memory in second person--it doesn't have to be enormously detailed, but it should give a good impression.) Character It Comes From: Keyword: (Assign a keyword to this memory that you feel best sums up the experience, ideally a conceptual noun, e.g. treachery or avarice.)
[ The trees and angels surrounding you quietly melt away, replaced by thirteen archways, each with glowing writing upon them. You have the sudden awareness that you will need to explore three of these entrances. ]
A tale of despair. A tale of determination. A tale of betrayal. A tale of a pioneer. A tale of friendship. Another tale of determination. A tale of a fight. Yet another tale of determination. A tale of bitterness. A tale of discord. A tale of partnership. A tale of trust.
[ Comment here every time you decide to pass through an arch. You will be presented with a scenario in each one, to which you must then react as a team. If you don't wish to decide on a reaction or solution to any given scenario, you may exit the archway and pick another one, but to finish the game you must solve three of the tales given to you here. ]
Memory: You've been climbing through the ranks at an impressive pace, and have upheld your duty to the Order of Lorelei marvelously. Now that you are to be a Watcher, you will serve as your grandfather eyes and ears on the Outer Land and report back to him to ensure that the world is on the track that the Score had set before it. But you must know fully what such a duty would entail, and you stand before your grandfather, anxious to hear.
He starts almost apologetically, talking about how unfortunate Hod's tragic fall was. Your blood runs cold, already knowing you won't like what you're about to hear. And then he tells you how Hod's destruction was foretold by the Score. About how the loss of your homeland was a necessary sacrifice for the greater good, so that humanity may one day achieve the prosperity that was promised to it. A prosperity that, unfortunately, your mother didn't have the chance to see.
Now you're screaming at your grandfather. How could he have let it happen? Why didn't he do anything? Why did so many Watchers know what would have happened and done nothing to stop it? But the answer to each of those questions is "The Score foretold--"
Finally you turn around and storm away. You hate the Score, and you will do anything to ensure it's destroyed. Anything.
[ The silver hand closes and retreats into the depths. For a fleeting moment, the memory imparted to it ripples out and passes briefly, vaguely, through the minds of all those present. ]
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