[ You are within a circle of trees and angels all made of water and all glowing faintly in your team's color. Somehow everything beyond this circle disappears in that glow. ]
[ The shape of a silver hand glows just beneath the surface of the water, waiting to be touched and imbued with the memory requested. ]
Memory: (Describe the chosen memory in second person--it doesn't have to be enormously detailed, but it should give a good impression.) Character It Comes From: Keyword: (Assign a keyword to this memory that you feel best sums up the experience, ideally a conceptual noun, e.g. treachery or avarice.)
Memory: You are assisting Columbine with an experiment—trying different cloaks on and trying your very best to hide from the Darkness with each of them. Some don't work as well as others, but while being injured is unavoidable, Columbine is always there to save you from anything serious whenever you've been found. You know this is important work; that if Columbine can find the right design then everyone could be helped. But it doesn't make it any less scary. Character It Comes From: Briar Keyword: Determination
[ The silver hand closes and retreats into the depths. For a fleeting moment, the memory imparted to it ripples out and passes briefly, vaguely, through the minds of all those present. ]
[ The trees and angels surrounding you quietly melt away, replaced by thirteen archways, each with glowing writing upon them. You have the sudden awareness that you will need to explore three of these entrances. ]
A tale of despair. A tale of betrayal. A tale of a pioneer. A tale of wrath. A tale of friendship. Another tale of determination that isn't yours. A tale of a fight. Yet another tale of determination. A tale of bitterness. A tale of discord. A tale of partnership. A tale of trust.
[ Comment here every time you decide to pass through an arch. You will be presented with a scenario in each one, to which you must then react as a team. If you don't wish to decide on a reaction or solution to any given scenario, you may exit the archway and pick another one, but to finish the game you must solve three of the tales given to you here. ]
[ You imagine something like the following scenario: ]
You and your friend are making your way through town one day when a powerful stranger appears out of nowhere and begins to strike at you with a sword. You dodge frantically, but they keep coming after you, again and again. Your friend is helpless, and you don't know what to do, either; all you can do is grab whatever's lying around--sticks, crates, bits of canvas--to try to defend yourself. Finally, when your breath has grown ragged and desperation fills you, a surge of raw power bursts through you...but with it does not come any control over your actions.
[ You imagine something like the following scenario: ]
You and your sister trek through the forest every day to reach the place where a happy family of rabbits frolic. You want nothing more than to protect your sister and the cute little rabbits, but you fear that it won't be enough, or that you might have to do terrible things to do so. After all, this can be a dark forest, and there are many dangerous things in it. One day, you attempt to trap a wild wolf that you feared would be a threat to the family of rabbits, but it turns into a dangerous fight. Your sister, accompanied by the surprisingly fierce rabbits, arrives on the scene and scolds you for not trusting her or them to help in this defense--but will they be in time?
ROUND ONE
Tell me of a time, whether here or in your world before, when one of you suffered and endured a trial.
DISCUSSION
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SUBMISSION
Memory: (Describe the chosen memory in second person--it doesn't have to be enormously detailed, but it should give a good impression.)
Character It Comes From:
Keyword: (Assign a keyword to this memory that you feel best sums up the experience, ideally a conceptual noun, e.g. treachery or avarice.)
Re: SUBMISSION
Character It Comes From: Briar
Keyword: Determination
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ROUND TWO
Choose your team's most prized virtue, which you most aspire to uphold.
DISCUSSION
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Unless there's something else you'd prefer . . . ?
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Virtue: (This does not have to be a classical or cardinal virtue. "Curiosity" is as acceptable as "charity.")
Why Did You Choose This Virtue?
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Why Did You Choose This Virtue? It's only right that we share our greatness with the world at all times.
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ROUND THREE
THE WRITING ON THE ARCHES
DISCUSSION
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ENTER AN ARCHWAY
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SCENARIO ONE
You and your friend are making your way through town one day when a powerful stranger appears out of nowhere and begins to strike at you with a sword. You dodge frantically, but they keep coming after you, again and again. Your friend is helpless, and you don't know what to do, either; all you can do is grab whatever's lying around--sticks, crates, bits of canvas--to try to defend yourself. Finally, when your breath has grown ragged and desperation fills you, a surge of raw power bursts through you...but with it does not come any control over your actions.
[ How do you endure this situation? ]
DISCUSSION
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SUBMISSION
A Tale Of A Fight
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SCENARIO TWO
DISCUSSION
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SUBMISSION
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SCENARIO THREE
You and your sister trek through the forest every day to reach the place where a happy family of rabbits frolic. You want nothing more than to protect your sister and the cute little rabbits, but you fear that it won't be enough, or that you might have to do terrible things to do so. After all, this can be a dark forest, and there are many dangerous things in it. One day, you attempt to trap a wild wolf that you feared would be a threat to the family of rabbits, but it turns into a dangerous fight. Your sister, accompanied by the surprisingly fierce rabbits, arrives on the scene and scolds you for not trusting her or them to help in this defense--but will they be in time?
[ How do you endure this situation? ]
DISCUSSION
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SUBMISSION
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