[ You are within a circle of trees and angels all made of water and all glowing faintly in your team's color. Somehow everything beyond this circle disappears in that glow. ]
[ The shape of a silver hand glows just beneath the surface of the water, waiting to be touched and imbued with the memory requested. ]
Memory: (Describe the chosen memory in second person--it doesn't have to be enormously detailed, but it should give a good impression.) Character It Comes From: Keyword: (Assign a keyword to this memory that you feel best sums up the experience, ideally a conceptual noun, e.g. treachery or avarice.)
Memory: You're stuck between the scent of death and cliffs that end in jagged rocks. The climb, though it seems harsh, is not difficult for an agile little godling. It's good, because something pursues you, and it's evident from the way the hairs stand up on the back of your neck, and your breath catches at every foreign noise in the background. There's a fire-breathing, foul-mouthed little Hel puppy with you. The little dog occasionally mutters "murdermurdermurder" in a string together like it could be one word. Occasionally you tell him to hush. "Quiet Thori," you say as you hide behind a tall stone. This puppy had been one that you saved from certain death, and the voice of the All-Mother (someone you deeply respect) says "some creatures are just bad." And you fight against such a statement, and in defiance the puppy was kept. That's stupid, you think to yourself, no creatures are "just bad."
You say something to yourself along the lines of "who could this tracker supreme be?" as you peek from your hiding place. Your heart stops. It's someone you betrayed. Someone you lied to in a treacherous effort to make something right for your family. A beast of terror, the Hel wolf on the side of the fire giant Surtur. A war that wages because of your accident. Everything starts crumbling, every lie told with all the good intentions, every betrayal made to save everyone, all the wicked deeds conceived in desperation to make things right go up in flames. This is your fault. You search for a way to somehow continue, because despite your failure, there's still a war to stop. You're so close to your destination.
Your small, furry, fire-breathing companion speaks up. "Master, hide in cave. Give Thori glove. Evil Daddy will follow scent."
Something almost bursts in your chest. Despite everything, you still have some allies. And you know as soon as the puppy takes your glove and disappears, that he's written his own eulogy. You slide in through the tunnel of rocks, curling up and waiting for the danger to pass, mourning the loss of your friend and pet that you tried to save. There's a squawk, and your deep-throated bird companion finally nudges you to continue the quest, emerging from the small cave.
The air is hot and something grabs you by the cuff of the collar, slamming you into the rocks and leaving you breathless. It's the Hel wolf. You scramble, trying to find the words, and then you see how he found you. Your Hel puppy is beside him, tail at alert, and with a hint of satisfaction he speaks.
"I told you he was here, Daddy," he says smugly.
The Hel wolf grins, "That's my boy."
You choke on your own words. "Thori, please not you." Character It Comes From: Loki Keyword: betrayal
Virtue: Defiance Why Did You Choose This Virtue? There are many things that could describe us, but in all aspects we remain defiant. Perhaps we're not all the best decision makers, and ... er ... we do like our ride on the bad decision dinosaur! We follow no one's rules but the ones that we've made up! Perhaps we're even defiant to a fault, but when someone speaks to us of the can'ts, we find the cans. If there's no way, then we make one; give us all the rules, and we'll break them!
[ The trees and angels surrounding you quietly melt away, replaced by thirteen archways, each with glowing writing upon them. You have the sudden awareness that you will need to explore three of these entrances. ]
A tale of despair. A tale of determination. A tale of a pioneer. A tale of wrath. A tale of friendship. Another tale of determination. A tale of a fight. Yet another tale of determination. A tale of bitterness. A tale of discord. A tale of partnership. A tale of trust.
[ Comment here every time you decide to pass through an arch. You will be presented with a scenario in each one, to which you must then react as a team. If you don't wish to decide on a reaction or solution to any given scenario, you may exit the archway and pick another one, but to finish the game you must solve three of the tales given to you here. ]
ROUND ONE
Tell me of a time, whether here or in your world before, when one of you suffered and endured a trial.
DISCUSSION
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... Uh...
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SUBMISSION
Memory: (Describe the chosen memory in second person--it doesn't have to be enormously detailed, but it should give a good impression.)
Character It Comes From:
Keyword: (Assign a keyword to this memory that you feel best sums up the experience, ideally a conceptual noun, e.g. treachery or avarice.)
Re: SUBMISSION
You say something to yourself along the lines of "who could this tracker supreme be?" as you peek from your hiding place. Your heart stops. It's someone you betrayed. Someone you lied to in a treacherous effort to make something right for your family. A beast of terror, the Hel wolf on the side of the fire giant Surtur. A war that wages because of your accident. Everything starts crumbling, every lie told with all the good intentions, every betrayal made to save everyone, all the wicked deeds conceived in desperation to make things right go up in flames. This is your fault. You search for a way to somehow continue, because despite your failure, there's still a war to stop. You're so close to your destination.
Your small, furry, fire-breathing companion speaks up. "Master, hide in cave. Give Thori glove. Evil Daddy will follow scent."
Something almost bursts in your chest. Despite everything, you still have some allies. And you know as soon as the puppy takes your glove and disappears, that he's written his own eulogy. You slide in through the tunnel of rocks, curling up and waiting for the danger to pass, mourning the loss of your friend and pet that you tried to save. There's a squawk, and your deep-throated bird companion finally nudges you to continue the quest, emerging from the small cave.
The air is hot and something grabs you by the cuff of the collar, slamming you into the rocks and leaving you breathless. It's the Hel wolf. You scramble, trying to find the words, and then you see how he found you. Your Hel puppy is beside him, tail at alert, and with a hint of satisfaction he speaks.
"I told you he was here, Daddy," he says smugly.
The Hel wolf grins, "That's my boy."
You choke on your own words. "Thori, please not you."
Character It Comes From: Loki
Keyword: betrayal
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ROUND TWO
Choose your team's most prized virtue, which you most aspire to uphold.
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Ah! That's fairly simple.
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Virtue: (This does not have to be a classical or cardinal virtue. "Curiosity" is as acceptable as "charity.")
Why Did You Choose This Virtue?
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Why Did You Choose This Virtue? There are many things that could describe us, but in all aspects we remain defiant. Perhaps we're not all the best decision makers, and ... er ... we do like our ride on the bad decision dinosaur! We follow no one's rules but the ones that we've made up! Perhaps we're even defiant to a fault, but when someone speaks to us of the can'ts, we find the cans. If there's no way, then we make one; give us all the rules, and we'll break them!
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ROUND THREE
THE WRITING ON THE ARCHES
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[then pauses. oh hel, someone's getting mine too, aren't they?]
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ENTER AN ARCHWAY
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SCENARIO ONE
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SCENARIO TWO
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[WE'RE GOING THERE.]
SCENARIO THREE
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