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dramatispersonae) wrote2014-02-25 08:20 pm
GM - Sterling 2
The room is like any other room, really—a cabin with a door, and windows, and beds. But the fireplace never gets warm, and the beds are hard, and the air is cold.
(Is it familiar, this place? It's hard to tell . . .)
On the table there is food—water, and dry bread, and there is a pot of stew that always stays warm, and full, and smells delicious.
There are also five cards, waiting for your decision.
[full instructions, of which your characters will be ICly aware of the pertinent details]
(Is it familiar, this place? It's hard to tell . . .)
On the table there is food—water, and dry bread, and there is a pot of stew that always stays warm, and full, and smells delicious.
There are also five cards, waiting for your decision.
[full instructions, of which your characters will be ICly aware of the pertinent details]

NIGHT ONE
HAND
Uncontrollable cravings (5 points)
The glass slippers don't fit (4 points)
Fall into a deep sleep (one round) (4 points)
Oversensitivity to light (3 points)
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(frozen comment) DECISION
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NIGHT TWO
HAND
Hand:
Thorns in your eye (9 points)
Oversensitivity to light (3 points)
Loss of sight (2 points)
Covered in Blisters (5 points)
Fingernails pulled out (6 points)
DARK CARDS
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(frozen comment) SUBMISSION
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NIGHT THREE
HAND
Hand:
Thorns in your eye (9 points)
Loss of sight (2 points)
Covered in Blisters (5 points)
Fingernails pulled out (6 points)
Speaking in gemstones (1 point)
DARK CARDS
Ravenous hunger (3 points)
No matter what the hero ate and ate, the gnawing hunger continued.
A monster in the night (7 points)
Suddenly, the hero felt like he was changing; he had turned into a monster. The hero will never be human again in the evenings…
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
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(frozen comment) DECISION
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NIGHT FOUR
HAND
Hand:
Thorns in your eye (9 points)
Covered in Blisters (5 points)
Fingernails pulled out (6 points)
Hallucinations (5 points)
Fall into a deep sleep (one round) (4 points)
DARK CARDS
Decaying body parts (9 points)
Starting with one piece, slowly moving on to another, the hero felt his limbs begin to rot…
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
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(frozen comment) DECISION
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NIGHT FIVE
HAND
Hand:
No cards tonight replace the cards you played. You are faced with the Dark cards played against you this round—but following that, the door to your cabin will open as soon as those punishments are taken, and you can find yourself back in the mockery of a Ring . . .
DARK CARDS
Ravenous hunger (3 points)
No matter what the hero ate and ate, the gnawing hunger continued.
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
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