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dramatispersonae) wrote2014-02-25 08:06 pm
GM - Carnelian
The room is like any other room, really—a cabin with a door, and windows, and beds. But the fireplace never gets warm, and the beds are hard, and the air is cold.
(Is it familiar, this place? It's hard to tell . . .)
On the table there is food—water, and dry bread, and there is a pot of stew that always stays warm, and full, and smells delicious.
There are also five cards, waiting for your decision.
[full instructions, of which your characters will be ICly aware of the pertinent details]
(Is it familiar, this place? It's hard to tell . . .)
On the table there is food—water, and dry bread, and there is a pot of stew that always stays warm, and full, and smells delicious.
There are also five cards, waiting for your decision.
[full instructions, of which your characters will be ICly aware of the pertinent details]

NIGHT ONE
HAND
Loss of sight (2 points)
The red shoes (10 points)
Speaking in frogs (2 points)
Slowly burning up (6 points)
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(frozen comment) DECISION
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NIGHT TWO
HAND
Hand:
Loss of sight (2 points)
Speaking in frogs (2 points)
Ravenous hunger (3 points)
Unstoppable crying (3 points)
Turning to wood (4 points)
DARK CARDS
Fall into a deep sleep (one round) (4 points)
The hero's eyes closed, and they couldn't move, drifting endlessly. But they could hear voices still, hear those calling to them, trapped unawaking and powerless while the world moved on around them.
Loss of voice (1 point)
“But if you take away my voice,” said the little mermaid, “what is left for me?”
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
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(frozen comment) DECISION
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(frozen comment) NEW HAND
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NIGHT THREE
HAND
Hand:
Corruption/morality switch (5 points)
Freezing slowly (6 points)
Millstone around the neck (2 points)
Decaying body parts (9 points)
Fingernails pulled out (6 points)
DARK CARDS
The decaying touch (3 points)
Everything the hero touched—be it plants, or food, or furniture—withered and turned to ash. Loved ones began to grow cold, and would surely meet the same fate if the touch were to continue.
Flayed with a whip (7 points)
And the hero was tormented with the lash of a whip across their back, painful and stinging -- though where the source came from, no one could tell.
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
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(frozen comment) DECISION
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NIGHT FOUR
HAND
Hand:
Corruption/morality switch (5 points)
Millstone around the neck (2 points)
Ravenous hunger (3 points)
Speaking in Gemstones (1 point)
Slowly burning up (6 points)
DARK CARDS
Unstoppable crying (3 points)
The tears just kept coming. Hero, what are you crying for?
Slowly burning up (6 points)
A little warm at first . . . then hotter and hotter, until nothing will seem to cool our hero down.
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
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(frozen comment) DECISION
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NIGHT FIVE
HAND
Hand:
No cards tonight replace the cards you played. You are faced with the Dark cards played against you this round—but following that, the door to your cabin will open as soon as those punishments are taken, and you can find yourself back in the mockery of a Ring . . .
DARK CARDS
Loss of voice (1 point)
“But if you take away my voice,” said the little mermaid, “what is left for me?”
Ravenous hunger (3 points)
No matter what the hero ate and ate, the gnawing hunger continued.
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
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DECISION
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