؟ (
dramatispersonae) wrote2014-02-25 04:57 pm
Game Master Instructions
Gameplay is based entirely around playing 'Choice' cards against opposing teams to steal points.
How To Win
Possible ways to win:
1. Being the teams with the most points on the final day of the game.
2. Be chosen at random through the lottery
3. Hidden criteria.
How To Play
Each team has 15 points at the start of gameplay. Each team is dealt a hand of five Choice cards.
Each day, teams will confer in private, and must choose at least one (no more than three) Choice card(s) to play, and an opposing team to play the card(s) against.
Each Choice card has a point amount attached. The team that plays the card will gain that many points; the team it is played against will lose those points, and receive the punishment.
Either before or after the daily Choice card is played, the team may also enter the lotto, discard and be dealt a new hand, transfer points, or erect a barrier to protect themselves from all attacks for the day following.
Choices must be in by 3PM PST daily. Rounds will be frozen at this time. By 5PM PST, new cards will be dealt to bring each hand back up to 5 cards (unused cards are kept in your hand), and a new round begins.
At this time, your team will also receive any Dark cards, which are the cards other teams played against you that round. You have until 3PM the next day to decide who amongst your team is going to take the effect of these cards. The effects may be played out at any time during the round at your leisure.
Rules
✧ At least one Choice card must be played against an opposing team each day, but no more than three may be played on any day.
✧ A single team may only play one card against a single opposing team per day. Essentially, if three cards are played on a day, they must each be played on different opposing teams.
✧ Play is anonymous - it will not be revealed who played against whom.
✧ Teams may not go into debt by spending points, only by having them taken.
✧ If a team refuses to play a card, three cards will be selected at random from their deck and played against three random teams. Points will be taken but no points will be awarded to the team.
✧ Teams MAY play a card against themselves AS LONG AS they also play a card against an opposing team as well. Failing to play against an opposing team has the same result as 'not playing.' A card played against one's own team has a multiplier effect and nets 0 points.
✧ The three teams with the least points each night will be dealt an additional random Dark card (this of course does not apply if they have purchased protection that night)
✧ Punishments will be given out via Dark cards given to the team along with their new hand. The team can see what the punishment is on each card, and may ICly choose who picks up the card to have the punishment enacted on them. This can be done at any point during the round. If nobody makes the choice by the end of the round, all teammates take it at the start of the new round. Teams may also choose to take all damage equally.
✧ Dark cards will also come with more information about how to OOCly play out the effect when they are received.
✧ If two teams play Choice cards against each other on the same day, all effects of both cards are canceled, and the cards themselves are discarded.
Characters are ICly aware that the game will be 4 rounds long.
Buying Options
Each day, teams may choose to do any or all of these options once each, on top of playing a choice card:
Buy a Lotto Ticket - For 3 points, the team will be entered into a draw. At the end of the game, one winner will be drawn from the lottery.
Be Dealt a New Hand - For 5 points, all cards will be discarded, and a completely new hand of 5 cards will be dealt for use that round. This should only be used at the start of a round (for example, you cannot simultaneously use cards from your current hand, and also get a new hand).
Buy a Defensive Barrier - For 20 points, the defensive barrier will protect against all card effects played against the team for that day. For 30 points, you can use a barrier on another team.
Transfer - For 16 points, send 10 points to another team.
ALL POWERS ARE OFF.
PLEASE LEAVE A COMMENT HERE IF YOU HAVE A QUESTION/NEED US TO PAY ATTENTION TO YOUR POST AND THERE IS NO GAMERUNNER AVAILABLE IN THE CHAN. The next runner available will get to you ASAP!
How To Win
Possible ways to win:
1. Being the teams with the most points on the final day of the game.
2. Be chosen at random through the lottery
3. Hidden criteria.
How To Play
Each team has 15 points at the start of gameplay. Each team is dealt a hand of five Choice cards.
Each day, teams will confer in private, and must choose at least one (no more than three) Choice card(s) to play, and an opposing team to play the card(s) against.
Each Choice card has a point amount attached. The team that plays the card will gain that many points; the team it is played against will lose those points, and receive the punishment.
Either before or after the daily Choice card is played, the team may also enter the lotto, discard and be dealt a new hand, transfer points, or erect a barrier to protect themselves from all attacks for the day following.
Choices must be in by 3PM PST daily. Rounds will be frozen at this time. By 5PM PST, new cards will be dealt to bring each hand back up to 5 cards (unused cards are kept in your hand), and a new round begins.
At this time, your team will also receive any Dark cards, which are the cards other teams played against you that round. You have until 3PM the next day to decide who amongst your team is going to take the effect of these cards. The effects may be played out at any time during the round at your leisure.
Rules
✧ At least one Choice card must be played against an opposing team each day, but no more than three may be played on any day.
✧ A single team may only play one card against a single opposing team per day. Essentially, if three cards are played on a day, they must each be played on different opposing teams.
✧ Play is anonymous - it will not be revealed who played against whom.
✧ Teams may not go into debt by spending points, only by having them taken.
✧ If a team refuses to play a card, three cards will be selected at random from their deck and played against three random teams. Points will be taken but no points will be awarded to the team.
✧ Teams MAY play a card against themselves AS LONG AS they also play a card against an opposing team as well. Failing to play against an opposing team has the same result as 'not playing.' A card played against one's own team has a multiplier effect and nets 0 points.
✧ The three teams with the least points each night will be dealt an additional random Dark card (this of course does not apply if they have purchased protection that night)
✧ Punishments will be given out via Dark cards given to the team along with their new hand. The team can see what the punishment is on each card, and may ICly choose who picks up the card to have the punishment enacted on them. This can be done at any point during the round. If nobody makes the choice by the end of the round, all teammates take it at the start of the new round. Teams may also choose to take all damage equally.
✧ Dark cards will also come with more information about how to OOCly play out the effect when they are received.
✧ If two teams play Choice cards against each other on the same day, all effects of both cards are canceled, and the cards themselves are discarded.
Characters are ICly aware that the game will be 4 rounds long.
Buying Options
Each day, teams may choose to do any or all of these options once each, on top of playing a choice card:
Buy a Lotto Ticket - For 3 points, the team will be entered into a draw. At the end of the game, one winner will be drawn from the lottery.
Be Dealt a New Hand - For 5 points, all cards will be discarded, and a completely new hand of 5 cards will be dealt for use that round. This should only be used at the start of a round (for example, you cannot simultaneously use cards from your current hand, and also get a new hand).
Buy a Defensive Barrier - For 20 points, the defensive barrier will protect against all card effects played against the team for that day. For 30 points, you can use a barrier on another team.
Transfer - For 16 points, send 10 points to another team.
ALL POWERS ARE OFF.
PLEASE LEAVE A COMMENT HERE IF YOU HAVE A QUESTION/NEED US TO PAY ATTENTION TO YOUR POST AND THERE IS NO GAMERUNNER AVAILABLE IN THE CHAN. The next runner available will get to you ASAP!

Questions or clarifications?
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(done)
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Does that mean neither of those teams will receive points? Or they still get points?
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I see it mentioned in the fourth bullet point but nothing else :|a
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hi
here is a thing in case y'all wanted to react to it in any way
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I'LL EMAIL ZAZZLE and we'll figure out if there's a response ♥
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http://dramatispersonae.dreamwidth.org/693624.html?thread=132858232#cmt132858232
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You can play a card on yourself, but the effects are even more extreme than if you played it on someone else. Does that make sense?
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If no cards are played against any opposing teams (aka if they ONLY play against themselves), this counts as 'not playing' and results in random assignments/no points.
If a team plays a card against themselves as well as playing another card against someone else, the card played against themselves results in 0 points and the effect bounces back on them.
I will make this clearer in the instructions ♥
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no subject