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dramatispersonae) wrote2014-01-18 09:03 am
SAPPHIRE
[The inside of the tent is spacious, but spare. In the center of the hard-packed dirt floor, as promised, there is a heavy oaken trapdoor with an iron ring set into it.
Apart from that, there is nothing.]
Apart from that, there is nothing.]

RULES
After every trip, players will be asked if they’ll be making the trip again. Each new trip starts a new round. After five rounds, when everyone in the team is satisfied that they’ve made enough trips, or are rendered unable to make further trips, inform Mordred and you’ll progress to the final round. Status effects, some mental and some physical, will be handed out each round, increasing in severity rapidly. Anyone who finds their status effects too rough to role-play may request catatonia instead, but that will effectively remove them from play until endgame.
This is not an exploradora, but a game about choices. If you choose to venture into Camelot, once you’ve picked your route, the journey itself will be handwaved except for the status effect and the success or failure of your salvage attempt.]
ROUND ONE: IN THE TENT
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But--
[Faltering in her determination.]
There are people still there?
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SUBMIT
What will you try to save?
How many of you will be going this time, and who will it be?
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What will you try to save? We are going back for survivors and useful supplies. And while there, do our best to assess the situation and determine what can be salvaged on future rounds.
How many of you will be going this time, and who will it be? ALL OF US (that's 5, Van Apple Lavender Aoko Amaryllis)
ROUND ONE: DOWN THE TUNNEL
The back door, however, is quiet, save for the buzzing of flies. A tacky, red-brown substance has leaked over the threshold - unmistakably blood. Even cracking the door lets in a charnel aroma. There’s no threat that way, and you can sneak to your destination… but you’ll be picking a path through the abandoned dead, which is an experience that carries its own negative weight.
Front door or back door?]
DISCUSS (BRIEFLY)
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RESULTS
[The sights, smell, and silence of the grisly alley of corpses remain with you. Some of those faces were familiar. Some weren’t faces any more. Even when you close your eyes, even when you’re back among the living, discussing your next move, the moment lingers, ever-present, disturbing you. You can distract yourself, but seeing it again… that might be worse.]
Everyone on your team gains +1 Insanity!
Apple, Aoko, & Amaryllis gain MODERATE DESPAIR
[A sense of grief and futility washes over you. You are beginning to be convinced that no matter what you do, you will lose. You will die. This black mood comes and goes, and you can be encouraged out of it, but increased pessimism is inevitable.]
Lavender gains MODERATE RAGE
[You are short-tempered, impatient, and impolite. Above all, not getting what you want, being frustrated or blocked in any way, makes you angry. But so far, it’s just a tone, overlaid over your normal actions and behaviors.]
Van gains MODERATE PARANOIA
[You have a growing conviction that the Darkness may be manifesting itself anywhere or everywhere. You are nervous, jumpy, and distrustful. However, you are not completely irrational; and unless you already distrust your teammates, this mood does not yet extend to them.]
ROUND TWO: IN THE TENT
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That's more than enough of that.
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SUBMIT
What will you try to save?
How many of you will be going this time, and who will it be?
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ROUND THREE: MORE OR LESS
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SUBMIT
And what will you do, now?
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RESULTS
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