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dramatispersonae) wrote2013-09-21 03:08 pm
Entry tags:
✿ IOLITE
You find yourself in a musty rectangular room floored with tatami. The room is not large, but luckily fits your team without seeming too claustrophobic. It seems to have been set up as a sort of study. There is a low desk against one wall, covered in stacks of paper cards and writing utensils. Near the desk are, of course, cushions for everyone to sit on. A circular latticed window is set into the wall perpendicular to the desk. Bright moonlight filters through, enough to provide illumination for your task. If you look through the window, you can just barely make out the shapes of a shadowy garden beyond and below… you must be at least on the second floor.
The other end of the room is dominated by a large apothecary's chest. There are many, many drawers, but none of them open save for the fourteen in the middle that have been painted with team colors. A hand-lettered sign has been placed on top of the chest: "Please turn in your stories here."
The other end of the room is dominated by a large apothecary's chest. There are many, many drawers, but none of them open save for the fourteen in the middle that have been painted with team colors. A hand-lettered sign has been placed on top of the chest: "Please turn in your stories here."

Round One
Please discuss these answers with your team and submit using the textarea. You can choose the same team more than once in the team selection. Answers are due at 5PST
Where does your character live?
What is your character's backstory?
What do they do every day?
How does this make them feel?
What are three things that would make their life worse?
What are three things that would make their life better?
Choose 1-3 teams whose lives you would like to improve.
Choose 1 team that you think has a good idea of how to make someone miserable.
Choose 1 team to take some of their sadness on yourselves.
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[More and more convinced his deity is dicking with him.]
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Submission
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Three things that would make their life worse:
Three things that would make their life better:
Team Selections:
Improve their lives (1-3): Iolite (can we pick ourselves?) Citrine, Carnelian
Good at making someone miserable (1): Jasper
Take their sadness (1): Ruby
Round Two
What is the worst feeling in the world?
What is the best feeling to have?
What is the worst thing to lose?
What is the best thing to find?
Choose 1-2 teams whose life you would like to improve.
Choose 1 team that you think has a good idea of how to make someone miserable.
Choose 1 team to take some of their sadness on yourselves.
Choose 1 team and come up with a creative way to terrorize them with kindness.
Discussion
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You should decide the teams we target yourselves. I'm already on one of my favorites.
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Submission
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Best feeling: Getting away with something
Worst thing to lose: Losing your companion
Best thing to find: new friends.
Team Selections:
Improve their life (2): Iolite, Citrine
Good at making someone miserable (1): Jasper
Take their sadness (1): Citrine
Creative happiness (1): Carnelian
. . . what do you want to do to them?: finish their quests (within reason) for them
Round Three
One day, things change quite suddenly . . .! Write a paragraph (or more) of their story to include all of the following elements:
You MUST use all of these suggestions, and you cannot ADD any additional events (though you can be creative with how you use them).
The teams that played against you in Round 1 were Citrine, Sapphire, Iolite, Kunzite.
Discussion
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"Difficulty creating a livable environment?"
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Final Round
So, our beleaguered drunk has trouble rebuilding his shack. In fact, he burns the fucker down in the process of renovation. Into his dejected little life sails a sartorially impeccable ship's captain with a privateering license and a fortune amassed from plundering the Verarri navy, and he's so moved by this pathetic plight that he takes him aboard. These noble bastards then proceed to raid the ever-living hell out of foreign shipping, which is a happy ending for a poor drunk but enough to leave the rest of the world gnashing their teeth at the grim fates of their lost merchant-marine.
But the story doesn't end here. A friendly team, Heliodor, wishes to help cheer your character up with the following story element:
Continue the story by writing a paragraph (or more) including the gift of kindness, as well as the following elements:
You MUST use all of these suggestions, and you cannot ADD any additional events (though you can be creative with how you use them).
THEN:
Write a happy ending.
Write a bad end.
Which do you prefer, and why?
After you're done, you may proceed to endgame.
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Submission
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