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dramatispersonae) wrote2013-09-21 03:08 pm
Entry tags:
✿ RUBY
You find yourself in a musty rectangular room floored with tatami. The room is not large, but luckily fits your team without seeming too claustrophobic. It seems to have been set up as a sort of study. There is a low desk against one wall, covered in stacks of paper cards and writing utensils. Near the desk are, of course, cushions for everyone to sit on. A circular latticed window is set into the wall perpendicular to the desk. Bright moonlight filters through, enough to provide illumination for your task. If you look through the window, you can just barely make out the shapes of a shadowy garden beyond and below… you must be at least on the second floor.
The other end of the room is dominated by a large apothecary's chest. There are many, many drawers, but none of them open save for the fourteen in the middle that have been painted with team colors. A hand-lettered sign has been placed on top of the chest: "Please turn in your stories here."
The other end of the room is dominated by a large apothecary's chest. There are many, many drawers, but none of them open save for the fourteen in the middle that have been painted with team colors. A hand-lettered sign has been placed on top of the chest: "Please turn in your stories here."

Round One
Please discuss these answers with your team and submit using the textarea. You can choose the same team more than once in the team selection. Answers are due at 5PST
Where does your character live?
What is your character's backstory?
What do they do every day?
How does this make them feel?
What are three things that would make their life worse?
What are three things that would make their life better?
Choose 1-3 teams whose lives you would like to improve.
Choose 1 team that you think has a good idea of how to make someone miserable.
Choose 1 team to take some of their sadness on yourselves.
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Stories!
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Except, I don't think we've ever had to give them the worst life possible.
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Submission
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Three things that would make their life worse:
Three things that would make their life better:
Team Selections:
Improve their lives (1-3): Tiger's Eye, Carnelian, Turquoise
Good at making someone miserable (1): Heliodor
Take their sadness (1): Emerald
Round Two
What is the worst feeling in the world?
What is the best feeling to have?
What is the worst thing to lose?
What is the best thing to find?
Choose 1-2 teams whose life you would like to improve.
Choose 1 team that you think has a good idea of how to make someone miserable.
Choose 1 team to take some of their sadness on yourselves.
Choose 1 team and come up with a creative way to terrorize them with kindness.
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The best thing to gain is the power of friendship!
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Submission
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Best feeling: Helping someone and making their life better despite the inevitable complications that may follow.
Worst thing to lose: The direction of your life once you've learned that everything you strove for was a terrible lie.
Best thing to find: The best thing to find is the power of friendship! But behold! It was there all along!
Team Selections:
Improve their life (2): Heliodor, Emerald
Good at making someone miserable (1): Tiger's Eye
Take their sadness (1): Sapphire
Creative happiness (1): Peridot
. . . what do you want to do to them?: Give them a fancy hat with an impressive feather.
Round Three
One day, things change quite suddenly . . .! Write a paragraph (or more) of their story to include all of the following elements:
You MUST use all of these suggestions, and you cannot ADD any additional events (though you can be creative with how you use them).
The teams that played against you in Round 1 were Jasper, Citrine, Carnelian, Tiger's Eye, Heliodor, Emerald, Iolite.
Discussion
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Submission
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Final Round
One day, things change quite suddenly . . .!
Having no friends wasn't giving them the proper amount of crippling despair. In order to keep the world as sickeningly sad as possible, over eating cow with rice they thought up their own imaginary friend with impressive facial hair. Alas! When the pie monsters destroyed the house by the sea (the bacon didn't come to help at all), the imaginary friend with impressive facial hair tried to save them from their the room. Through the extended act of acceptance that was given by their own hearts (as the imaginary friend and their impressive facial hair was part of them) their terrible feelings were alleviated, and the world was promptly destroyed as is what happens when there's acceptance.
The lone mustache floats to the ground. (SYMBOLISM.)
All is lost.
But the story doesn't end here. A friendly team, Emerald, wishes to help cheer your character up with the following story element:
Continue the story by writing a paragraph (or more) including the gift of kindness, as well as the following elements:
You MUST use all of these suggestions, and you cannot ADD any additional events (though you can be creative with how you use them).
THEN:
Write a happy ending.
Write a bad end.
Which do you prefer, and why?
After you're done, you may proceed to endgame.
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Submission
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