؟ ([personal profile] dramatispersonae) wrote2013-02-08 01:03 pm

[GROUP ONE]

You're in a small dome-shaped chamber, the walls and floor made of white frosted glass. It's cool here.

In the middle of the floor is a small flame, with no apparent source of fuel. Arranged around it are five gleaming copper objects, each labelled:
  • a tiny watering can (GROWTH)
  • a winding watch the size of your thumbnail, which you can set to run backwards or forwards (TIME)
  • a heart (CARE)
  • a mesh bag full of copper flakes (STRENGTH)
  • a lump of what seems to be metallic clay, which you can mold into whatever shape you want (CHOICE)

“Feed the flame,” Firebird says. “Today is for creation. Consider what you may make, and why.”
brotagonist: Lloyd: thinky (if what I say is really so...)

Re: DISCUSSION

[personal profile] brotagonist 2013-02-09 12:18 am (UTC)(link)
We can only make one to start, right? It could grow symbolism or something. That's how games work, right?
blackjacked: (Poof poof poof)

Re: DISCUSSION

[personal profile] blackjacked 2013-02-09 12:22 am (UTC)(link)
[snrk]

Usually. I say we do it.
brotagonist: Lloyd: derp/smile/unsure/eheh (my head is on fire)

Re: DISCUSSION

[personal profile] brotagonist 2013-02-09 12:24 am (UTC)(link)
I don't even know how to describe something like that...
blackjacked: ([kid] '-'a)

Re: DISCUSSION

[personal profile] blackjacked 2013-02-09 12:29 am (UTC)(link)
I guess it'd depend on the symbolism.