؟ ([personal profile] dramatispersonae) wrote2012-11-23 12:30 am

AMETHYST

There is cauldron in the center over your area. The walls are tinged in your team's colors, but besides the cauldron, it's bare.

The water in the cauldron is glowing faintly.

Then, Nimue speaks, and as she speaks, the cauldron begins to reflect her vision.

"There lies a kingdom in ruin... Through no fault of its own. All of its inhabitants dead, or lost to the world. Though it lies in ruin, you can see the the faint remnants of the beauty it once contained."

A pause, her voice sounds fainter now.

"Heroes... you have choices that we do not. How... would you use them...?"
artificialcommand: (We kill for attention)

Re: Scenario One

[personal profile] artificialcommand 2012-11-23 09:57 am (UTC)(link)
If the kingdom is already a ruin, there isn't anything to be done for it, is there?
artificialcommand: (We could be starving)

Re: Scenario One

[personal profile] artificialcommand 2012-11-23 10:03 am (UTC)(link)
[...]

We're allowed options you're not, aren't we? Then I would turn back time, to when the inhabitants were still alive and the land was beautiful. And find a way to stop whatever caused its decline.
artificialcommand: (You're dying for affection)

Re: Scenario One

[personal profile] artificialcommand 2012-11-23 10:10 am (UTC)(link)
I cannot. So you want a feasible answer, then? I don't think I have one. What's lost is lost. There isn't a way to bring it back. But it can at least be memorialized with what's left.
artificialcommand: (Here we go again)

Re: Scenario One

[personal profile] artificialcommand 2012-11-23 10:16 am (UTC)(link)
That sort of thing is typically...museums and such. Restoring what is still left, and putting a memorial to the fallen there. So people can see what once was, and understand how to not make the same mistakes. But still be able to appreciate what used to be there.
artificialcommand: (This is the modern age)

Re: Scenario One

[personal profile] artificialcommand 2012-11-23 10:25 am (UTC)(link)
That would all depend on what actually happened there. I couldn't say with only such basic information, and it would seem disingenuous of me to propose a memorial without all of the facts and without having known any of the fallen myself.
artificialcommand: (The thrill of affection)

Re: Scenario One

[personal profile] artificialcommand 2012-11-23 10:32 am (UTC)(link)
Someone qualified to build something. Architects, designers, construction workers; it would take more than one person at least.
artificialcommand: (And now I'm feeling stupid)

Re: Scenario One

[personal profile] artificialcommand 2012-11-23 10:37 am (UTC)(link)
That's the same as before. I can't know unless I know what happened there. It would be tailored to the event, you could say.
artificialcommand: (Why does everybody play)

Re: Scenario two

[personal profile] artificialcommand 2012-11-23 10:51 am (UTC)(link)
Find the traitor and get rid of him.
artificialcommand: (And now I'm feeling stupid)

Re: Scenario two

[personal profile] artificialcommand 2012-11-23 10:56 am (UTC)(link)
You know there's a traitor, so that's a start. Find someone acting suspicious.
artificialcommand: (I do it every time)

Re: Scenario two

[personal profile] artificialcommand 2012-11-23 11:02 am (UTC)(link)
Shifty, untrustworthy behavior.
artificialcommand: (And now I'm feeling stupid)

Re: Scenario two

[personal profile] artificialcommand 2012-11-23 11:08 am (UTC)(link)
Someone closer to the king, obviously.
artificialcommand: (Here we go again)

Re: Scenario two

[personal profile] artificialcommand 2012-11-23 11:13 am (UTC)(link)
Investigate those close to the king one by one.
artificialcommand: (This is the war we wage)

Re: Scenario two

[personal profile] artificialcommand 2012-11-23 11:22 am (UTC)(link)
Get rid of him.
artificialcommand: (The thrill of affection)

Re: Final Question

[personal profile] artificialcommand 2012-11-23 11:28 am (UTC)(link)
Speak up for people who cannot speak for themselves. Protect the rights of all who are helpless. Protect the rights of everyone within your reach.