When you step through the rip, you're lost. You don't know where you are, and you don't know where the others are, and you don't know where all the parts of you are in relation to each other (is there a 'where' for them to be?) All there is here is an endless bowl of white sky, over an endless field of white, leaping fire (is there room for a 'you' here? ah--)
This only lasts a moment, and you find yourself again; perhaps shaken, but whole, and somewhere more solid.
It's very hot. You're at one end of a stone hallway, the carpet red, plush and faded. If you've ever asked to stay in her realm before, you'll recognize it – mostly.
On the left are three solid wooden doors, tightly closed. On the right is a bank of floor-to-ceiling glass windows . . . all you can see outside them is white fire and the colours of the rip, fighting each other.
A huge, empty copper frame lies on the ground before you. It's broken in half; it must have fallen from the wall you're standing by. There are words etched into the exposed back: THE CASTLE DID NOT BELONG TO HER.
At the other end of the hallway is a stairwell leading down.
The first two open in what are clearly guest bedrooms, luxurious and comfortable, but clearly not lived-in. Everything's faded . . . yes, you've seen these rooms before.
The third is a large, old-fashioned bathroom. There is a fiery rip in the air over the tub, dripping ash down into it.
Touching the bathtub feels wrong, squirmy, in the same way the window did. The tap also makes horrible noises like the pipes are trying to force out Cthulu; after a moment sparks start cascading out of it.
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This only lasts a moment, and you find yourself again; perhaps shaken, but whole, and somewhere more solid.
It's very hot. You're at one end of a stone hallway, the carpet red, plush and faded. If you've ever asked to stay in her realm before, you'll recognize it – mostly.
On the left are three solid wooden doors, tightly closed. On the right is a bank of floor-to-ceiling glass windows . . . all you can see outside them is white fire and the colours of the rip, fighting each other.
A huge, empty copper frame lies on the ground before you. It's broken in half; it must have fallen from the wall you're standing by. There are words etched into the exposed back: THE CASTLE DID NOT BELONG TO HER.
At the other end of the hallway is a stairwell leading down.
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This is Firebird's place.
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[goes to examine the frame more carefully with Taisuke, picking up one of the halves, sure]
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Also hi, I'm Fire.
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Yeah, we met in that one game! Nice to talk to you again, even if this is weird...
[checkin out the three doors, I think I know where these go :|a]
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[Following o/]
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The third is a large, old-fashioned bathroom. There is a fiery rip in the air over the tub, dripping ash down into it.
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Eugh, it's dripping even. Can we plug that up?
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[steps in and tries turning on the bathtub tap]
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Touching the bathtub feels wrong, squirmy, in the same way the window did. The tap also makes horrible noises like the pipes are trying to force out Cthulu; after a moment sparks start cascading out of it.
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That I haven't unlocked yet. Oh well. Sets the frame aside and makes a mental note to come back if he finds any]
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