❋ Go Fish. Cost: 2. Name a card type and a team. If that team has the card type you named, take it. If they do not have it, pay another 8 points. ❋ 20 points ❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team. ❋ Foist Off: Cost: 10. Choose a card from your hand and give it to another team of your choice. ❋ Foresight. This card allows you to choose one team per round and see what cards they have in their hand. ❋ 1 point
You may: ✧ spend points to play any of your action cards ✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn) ✧ draw two cards (to show up in your hand at the beginning of next turn) (default, unless specified otherwise)
Please discuss your options, then comment to [DECISION] with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
Your hand:. ❋ 20 points ❋ Foist Off: Cost: 10. Choose a card from your hand and give it to another team of your choice. ❋ Foresight. This card allows you to choose one team per round and see what cards they have in their hand. ❋ 1 point ❋ Full Swap: Swap your entire hand with another team. (action) ❋ Cash In. Turn all point cards into points that you can spend. (action, immediate - PM Zazzle) ❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. ❋ Halvesies. At the end of the game, if you have this card in your hand, your point total is halved.
You can do all of the following: ✧ spend points to play as many of your action cards as you like ✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then comment to [DECISION] with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
Your hand:. ❋ Foresight. This card allows you to choose one team per round and see what cards they have in their hand. ❋ 1 point ❋ Cash In. Turn all point cards into points that you can spend. (action, immediate - PM Zazzle) ❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. ❋ Steal. Cost: 3. Take a card from another team. (action) ❋ Good Luck. You have a higher chance of drawing a good card from the deck next round. (status) ❋ ??? points (a random amount! revealed at game end)
You can do all of the following: ✧ spend points to play as many of your action cards as you like ✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
Your hand:. ❋ Foresight. This card allows you to choose one team per round and see what cards they have in their hand. ❋ 1 point ❋ Cash In. Turn all point cards into points that you can spend. (action, immediate - PM Zazzle) ❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. ❋ Good Luck. You have a higher chance of drawing a good card from the deck next round. (status) ❋ ??? points (a random amount! revealed at game end) ❋ Foist Off: Cost: 10. Choose a card from your hand and give it to another team of your choice. ❋ 10 points ❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. ❋ 40 points
You can do all of the following: ✧ spend points to play as many of your action cards as you like ✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
Your hand:. ❋ Foresight. This card allows you to choose one team per round and see what cards they have in their hand. ❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. ❋ Good Luck. You have a higher chance of drawing a good card from the deck next round. (status) ❋ ??? points (a random amount! revealed at game end) ❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. ❋ ??? points (a random amount! revealed at game end) ❋ Point gamble. Choose a team. You have a 50/50 chance of taking 10 points from them, or giving 10 points to them. (action) ❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status)
You can do all of the following: ✧ spend points to play as many of your action cards as you like ✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
You started with 51 points. You used protect (8) = 43 Nobody could steal from you.
You were sabotaged by Sapphire! Points were divided by 2. =
Your final hand: ❋ Foresight. This card allows you to choose one team per round and see what cards they have in their hand. ❋ Good Luck. You have a higher chance of drawing a good card from the deck next round. (status) ❋ ??? points (a random amount! revealed at game end) (0) ❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. ❋ ??? points (a random amount! revealed at game end) (50) ❋ Point gamble. Choose a team. You have a 50/50 chance of taking 10 points from them, or giving 10 points to them. (action) ❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status)
✧ Rules
Each team starts with 25 points.
At the beginning of round 1, each team gets 6 cards. At the beginning of round 2, 3, 4, and 5, they are dealt 2 cards automatically.
Each round you may choose to take 1 card from a team of your choice—or not.
Each round you can also choose to spend your points to play any of your cards—or not. You can play as many cards as you have points for per round.
The goal of the game is to play and trade cards to end up with as many points as possible.
Cards
There are three types of cards!
Point cards simply award you that number of points if they are in your hand at the end of the game.
Action cards cost points to play, and allow you to take a specific action.
Status cards affect your status, or can be traded away either by random draw or by using an action card to affect other teams' statuses.
Good luck!
✧ Starting Hand
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❋ 20 points
❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team.
❋ Foist Off: Cost: 10. Choose a card from your hand and give it to another team of your choice.
❋ Foresight. This card allows you to choose one team per round and see what cards they have in their hand.
❋ 1 point
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✧ Round One
✧ spend points to play any of your action cards
✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
✧ draw two cards (to show up in your hand at the beginning of next turn) (default, unless specified otherwise)
Please discuss your options, then comment to [DECISION] with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
[DISCUSSION]
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[DECISION]
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Go Fish, Status, Saphire.
Round Two
Your hand:.
❋ 20 points
❋ Foist Off: Cost: 10. Choose a card from your hand and give it to another team of your choice.
❋ Foresight. This card allows you to choose one team per round and see what cards they have in their hand.
❋ 1 point
❋ Full Swap: Swap your entire hand with another team. (action)
❋ Cash In. Turn all point cards into points that you can spend. (action, immediate - PM Zazzle)
❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round.
❋ Halvesies. At the end of the game, if you have this card in your hand, your point total is halved.
You can do all of the following:
✧ spend points to play as many of your action cards as you like
✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then comment to [DECISION] with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
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[Decision]
Round Three
Your hand:.
❋ Foresight. This card allows you to choose one team per round and see what cards they have in their hand.
❋ 1 point
❋ Cash In. Turn all point cards into points that you can spend. (action, immediate - PM Zazzle)
❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round.
❋ Steal. Cost: 3. Take a card from another team. (action)
❋ Good Luck. You have a higher chance of drawing a good card from the deck next round. (status)
❋ ??? points (a random amount! revealed at game end)
You can do all of the following:
✧ spend points to play as many of your action cards as you like
✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
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[Decision]
Steal, Tiger's Eye.
Round Four
Your hand:.
❋ Foresight. This card allows you to choose one team per round and see what cards they have in their hand.
❋ 1 point
❋ Cash In. Turn all point cards into points that you can spend. (action, immediate - PM Zazzle)
❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round.
❋ Good Luck. You have a higher chance of drawing a good card from the deck next round. (status)
❋ ??? points (a random amount! revealed at game end)
❋ Foist Off: Cost: 10. Choose a card from your hand and give it to another team of your choice.
❋ 10 points
❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round.
❋ 40 points
You can do all of the following:
✧ spend points to play as many of your action cards as you like
✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
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[Decision]
Steal from Kunzite.
Final Round
Your hand:.
❋ Foresight. This card allows you to choose one team per round and see what cards they have in their hand.
❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round.
❋ Good Luck. You have a higher chance of drawing a good card from the deck next round. (status)
❋ ??? points (a random amount! revealed at game end)
❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round.
❋ ??? points (a random amount! revealed at game end)
❋ Point gamble. Choose a team. You have a 50/50 chance of taking 10 points from them, or giving 10 points to them. (action)
❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status)
You can do all of the following:
✧ spend points to play as many of your action cards as you like
✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
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I think we could benefit by protecting.
Who's should we foresight?
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[decision]
Steal from Kunzite.
FINAL SCORE
You used protect (8) = 43
Nobody could steal from you.
You were sabotaged by Sapphire! Points were divided by 2. =
Your final hand:
❋ Foresight. This card allows you to choose one team per round and see what cards they have in their hand.
❋ Good Luck. You have a higher chance of drawing a good card from the deck next round. (status)
❋ ??? points (a random amount! revealed at game end) (0)
❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round.
❋ ??? points (a random amount! revealed at game end) (50)
❋ Point gamble. Choose a team. You have a 50/50 chance of taking 10 points from them, or giving 10 points to them. (action)
❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status)
21.5 + 0 + 50 = 71.5
Double up!
Final score: 143