❋ Take A Chance. Switch point values with another team. ❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team. ❋ ??? points (a random amount! revealed at game end) ❋ 10 points ❋ Bargain Hunter. All actions taken cost ½ the amount of points. ❋ Halvesies. At the end of the game, if you have this card in your hand, your point total is halved.
You may: ✧ spend points to play any of your action cards ✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn) ✧ draw two cards (to show up in your hand at the beginning of next turn) (default, unless specified otherwise)
Please discuss your options, then comment to [DECISION] with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
Your hand:. ❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team. ❋ ??? points (a random amount! revealed at game end) ❋ 10 points ❋ Bargain Hunter. All actions taken cost ½ the amount of points. ❋ Halvesies. At the end of the game, if you have this card in your hand, your point total is halved. ❋ Foist Off: Cost: 10. Choose a card from your hand and give it to another team of your choice. (action) ❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. (action) ❋ Amazing Luck. You have a higher chance of drawing a good card from the deck AND from another team AND a lower chance of having your good cards taken.
You can do all of the following: ✧ spend points to play as many of your action cards as you like ✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then comment to [DECISION] with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
Your hand:. ❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team. ❋ ??? points (a random amount! revealed at game end) ❋ 10 points ❋ Bargain Hunter. All actions taken cost ½ the amount of points. ❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. (action) ❋ Amazing Luck. You have a higher chance of drawing a good card from the deck AND from another team AND a lower chance of having your good cards taken. ❋ 20 points ❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status) ❋ Take A Chance. Switch point values with another team. (action)
You can do all of the following: ✧ spend points to play as many of your action cards as you like ✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
Your hand:. ❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team. ❋ ??? points (a random amount! revealed at game end) ❋ 10 points ❋ Bargain Hunter. All actions taken cost ½ the amount of points. ❋ Amazing Luck. You have a higher chance of drawing a good card from the deck AND from another team AND a lower chance of having your good cards taken. ❋ 20 points ❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status) ❋ Take A Chance. Switch point values with another team. (action) ❋ Go Fish. Cost: 2. Name a card type and a team. If that team has the card type you named, take it. If they do not have it, pay another 8 points. ❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. (action) ❋ ??? points (a random amount! revealed at game end)
You can do all of the following: ✧ spend points to play as many of your action cards as you like ✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
You want to stick with this hand and not go for more points? I mean, we have luck, so we could probably net a good card if we stole and took a points card from another team.
Your hand:. ❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team. ❋ ??? points (a random amount! revealed at game end) ❋ 10 points ❋ Bargain Hunter. All actions taken cost ½ the amount of points. ❋ Amazing Luck. You have a higher chance of drawing a good card from the deck AND from another team AND a lower chance of having your good cards taken. ❋ 20 points ❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status) ❋ Take A Chance. Switch point values with another team. (action) ❋ Go Fish. Cost: 2. Name a card type and a team. If that team has the card type you named, take it. If they do not have it, pay another 8 points. ❋ ??? points (a random amount! revealed at game end) ❋ Take A Chance. Switch point values with another team. ❋ Sabotage. Cost: 5. Choose three teams and slice their points in half. (action) ❋ Cash In. Turn all point cards into points that you can spend. (action, immediate - PM Zazzle)
You can do all of the following: ✧ spend points to play as many of your action cards as you like ✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
Hmm. I'm not sure we need to cash in, since we could pickpocket for 5 and aim for points cards, go fish for a points card for 1, and still have 6 points left. We could even sabotage, but that seems a bit harsh...
Actually, I think we shouldn't cash in. If anyone else uses Take a Chance on us, we'd lose a lot more if we did than if we kept a bunch of points spread out between cards.
You started with 12 points. You had bargain hunter. You used pickpocket (5) and go fish (1) = 6 You stole from Sapphire, Tiger's Eye, and Coral.
Your final hand:. ❋ ??? points (a random amount! revealed at game end) (50) ❋ 10 points ❋ Amazing Luck. You have a higher chance of drawing a good card from the deck AND from another team AND a lower chance of having your good cards taken. ❋ 20 points ❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status) ❋ Take A Chance. Switch point values with another team. (action) ❋ ??? points (a random amount! revealed at game end) (50) ❋ Take A Chance. Switch point values with another team. ❋ Sabotage. Cost: 5. Choose three teams and slice their points in half. (action) ❋ Cash In. Turn all point cards into points that you can spend. (action, immediate - PM Zazzle) ❋ ??? points (a random amount! revealed at game end) (25) ❋ ??? points (a random amount! revealed at game end) (25) ❋ 20 points
✧ Rules
Each team starts with 25 points.
At the beginning of round 1, each team gets 6 cards. At the beginning of round 2, 3, 4, and 5, they are dealt 2 cards automatically.
Each round you may choose to take 1 card from a team of your choice—or not.
Each round you can also choose to spend your points to play any of your cards—or not. You can play as many cards as you have points for per round.
The goal of the game is to play and trade cards to end up with as many points as possible.
Cards
There are three types of cards!
Point cards simply award you that number of points if they are in your hand at the end of the game.
Action cards cost points to play, and allow you to take a specific action.
Status cards affect your status, or can be traded away either by random draw or by using an action card to affect other teams' statuses.
Good luck!
✧ Starting Hand
Re: ✧ Starting Hand
❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team.
❋ ??? points (a random amount! revealed at game end)
❋ 10 points
❋ Bargain Hunter. All actions taken cost ½ the amount of points.
❋ Halvesies. At the end of the game, if you have this card in your hand, your point total is halved.
✧ Round One
✧ spend points to play any of your action cards
✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
✧ draw two cards (to show up in your hand at the beginning of next turn) (default, unless specified otherwise)
Please discuss your options, then comment to [DECISION] with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
[DISCUSSION]
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[DECISION]
Re: [DECISION]
Draw.
Round Two
Your hand:.
❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team.
❋ ??? points (a random amount! revealed at game end)
❋ 10 points
❋ Bargain Hunter. All actions taken cost ½ the amount of points.
❋ Halvesies. At the end of the game, if you have this card in your hand, your point total is halved.
❋ Foist Off: Cost: 10. Choose a card from your hand and give it to another team of your choice. (action)
❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. (action)
❋ Amazing Luck. You have a higher chance of drawing a good card from the deck AND from another team AND a lower chance of having your good cards taken.
You can do all of the following:
✧ spend points to play as many of your action cards as you like
✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then comment to [DECISION] with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
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[DECISION]
- Steal from Heliodor.
- Draw.
Round Three
Your hand:.
❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team.
❋ ??? points (a random amount! revealed at game end)
❋ 10 points
❋ Bargain Hunter. All actions taken cost ½ the amount of points.
❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. (action)
❋ Amazing Luck. You have a higher chance of drawing a good card from the deck AND from another team AND a lower chance of having your good cards taken.
❋ 20 points
❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status)
❋ Take A Chance. Switch point values with another team. (action)
You can do all of the following:
✧ spend points to play as many of your action cards as you like
✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
Re: Round Three
Maybe we should protect? We want to keep all the cards we have right now, I think. Especially Double Up.
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[DECISION]
* Stealing from Ruby.
* Draw.
Round Four
Your hand:.
❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team.
❋ ??? points (a random amount! revealed at game end)
❋ 10 points
❋ Bargain Hunter. All actions taken cost ½ the amount of points.
❋ Amazing Luck. You have a higher chance of drawing a good card from the deck AND from another team AND a lower chance of having your good cards taken.
❋ 20 points
❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status)
❋ Take A Chance. Switch point values with another team. (action)
❋ Go Fish. Cost: 2. Name a card type and a team. If that team has the card type you named, take it. If they do not have it, pay another 8 points.
❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. (action)
❋ ??? points (a random amount! revealed at game end)
You can do all of the following:
✧ spend points to play as many of your action cards as you like
✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
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[DECISION]
* Stealing from Kunzite.
* Draw.
Final Round
Your hand:.
❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team.
❋ ??? points (a random amount! revealed at game end)
❋ 10 points
❋ Bargain Hunter. All actions taken cost ½ the amount of points.
❋ Amazing Luck. You have a higher chance of drawing a good card from the deck AND from another team AND a lower chance of having your good cards taken.
❋ 20 points
❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status)
❋ Take A Chance. Switch point values with another team. (action)
❋ Go Fish. Cost: 2. Name a card type and a team. If that team has the card type you named, take it. If they do not have it, pay another 8 points.
❋ ??? points (a random amount! revealed at game end)
❋ Take A Chance. Switch point values with another team.
❋ Sabotage. Cost: 5. Choose three teams and slice their points in half. (action)
❋ Cash In. Turn all point cards into points that you can spend. (action, immediate - PM Zazzle)
You can do all of the following:
✧ spend points to play as many of your action cards as you like
✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
Re: Final Round
Actually, I think we shouldn't cash in. If anyone else uses Take a Chance on us, we'd lose a lot more if we did than if we kept a bunch of points spread out between cards.
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DECISION
* Go Fish Tiger's Eye: Points card.
* Steal from Coral.
FINAL SCORE
You had bargain hunter.
You used pickpocket (5) and go fish (1) = 6
You stole from Sapphire, Tiger's Eye, and Coral.
Your final hand:.
❋ ??? points (a random amount! revealed at game end) (50)
❋ 10 points
❋ Amazing Luck. You have a higher chance of drawing a good card from the deck AND from another team AND a lower chance of having your good cards taken.
❋ 20 points
❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status)
❋ Take A Chance. Switch point values with another team. (action)
❋ ??? points (a random amount! revealed at game end) (50)
❋ Take A Chance. Switch point values with another team.
❋ Sabotage. Cost: 5. Choose three teams and slice their points in half. (action)
❋ Cash In. Turn all point cards into points that you can spend. (action, immediate - PM Zazzle)
❋ ??? points (a random amount! revealed at game end) (25)
❋ ??? points (a random amount! revealed at game end) (25)
❋ 20 points
6 + 50 + 10 + 20 + 50 + 25 + 25 + 20 = 206
Double up!
Final score: 412