❋ 1 point ❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. ❋ 5 points ❋ Good Luck. You have a higher chance of drawing a good card from the deck next round. ❋ 10 points ❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team.
You may: ✧ spend points to play any of your action cards ✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn) ✧ draw two cards (to show up in your hand at the beginning of next turn) (default, unless specified otherwise)
Please discuss your options, then comment to [DECISION] with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
Your hand:. ❋ 1 point ❋ 5 points ❋ Good Luck. You have a higher chance of drawing a good card from the deck next round. ❋ 10 points ❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team. ❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. (action) ❋ 20 points ❋ 5 points
You can do all of the following: ✧ spend points to play as many of your action cards as you like ✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then comment to [DECISION] with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
Your hand:. ❋ 1 point ❋ 5 points ❋ Good Luck. You have a higher chance of drawing a good card from the deck next round. ❋ 10 points ❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team. ❋ 20 points ❋ 5 points ❋ Take A Chance. Switch point values with another team. (action) ❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. (action) ❋ ??? points (a random amount! revealed at game end)
You can do all of the following: ✧ spend points to play as many of your action cards as you like ✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
Your hand:. ❋ 1 point ❋ 5 points ❋ Good Luck. You have a higher chance of drawing a good card from the deck next round. ❋ 10 points ❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team. ❋ 20 points ❋ 5 points ❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status) ❋ Take A Chance. Switch point values with another team. (action) ❋ Reshuffle: Cost: 10. Get an entirely new hand.
You can do all of the following: ✧ spend points to play as many of your action cards as you like ✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
Your hand: ❋ 5 points ❋ Good Luck. You have a higher chance of drawing a good card from the deck next round. ❋ 10 points ❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team. ❋ 20 points ❋ 5 points ❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status) ❋ Take A Chance. Switch point values with another team. (action) ❋ Reshuffle: Cost: 10. Get an entirely new hand. ❋ Extreme gamble. Choose a team. You have a 50/50 chance of taking 30 points from them, or giving 30 points to them. (action) ❋ Rundown. Cost: 5. Learn how many points each other team has. (action)
Your attempt to steal from Emerald failed.
You can do all of the following: ✧ spend points to play as many of your action cards as you like ✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
You started with 17 points. Coral switched with you for 17 points. You stole from Kunzite.
Your final hand: ❋ 5 points ❋ Good Luck. You have a higher chance of drawing a good card from the deck next round. ❋ 10 points ❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team. ❋ 20 points ❋ 5 points ❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status) ❋ Take A Chance. Switch point values with another team. (action) ❋ Reshuffle: Cost: 10. Get an entirely new hand. ❋ Extreme gamble. Choose a team. You have a 50/50 chance of taking 30 points from them, or giving 30 points to them. (action) ❋ Rundown. Cost: 5. Learn how many points each other team has. (action) ❋ 20 points
✧ Rules
Each team starts with 25 points.
At the beginning of round 1, each team gets 6 cards. At the beginning of round 2, 3, 4, and 5, they are dealt 2 cards automatically.
Each round you may choose to take 1 card from a team of your choice—or not.
Each round you can also choose to spend your points to play any of your cards—or not. You can play as many cards as you have points for per round.
The goal of the game is to play and trade cards to end up with as many points as possible.
Cards
There are three types of cards!
Point cards simply award you that number of points if they are in your hand at the end of the game.
Action cards cost points to play, and allow you to take a specific action.
Status cards affect your status, or can be traded away either by random draw or by using an action card to affect other teams' statuses.
Good luck!
✧ Starting Hand
Re: ✧ Starting Hand
❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled.
❋ 5 points
❋ Good Luck. You have a higher chance of drawing a good card from the deck next round.
❋ 10 points
❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team.
✧ Round One
✧ spend points to play any of your action cards
✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
✧ draw two cards (to show up in your hand at the beginning of next turn) (default, unless specified otherwise)
Please discuss your options, then comment to [DECISION] with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
[DISCUSSION]
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[DECISION]
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Round Two
Your hand:.
❋ 1 point
❋ 5 points
❋ Good Luck. You have a higher chance of drawing a good card from the deck next round.
❋ 10 points
❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team.
❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. (action)
❋ 20 points
❋ 5 points
You can do all of the following:
✧ spend points to play as many of your action cards as you like
✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then comment to [DECISION] with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
[DISCUSSION]
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It happens. We're actually running ahead of where we were last round, even so.
We still have the good luck card, so it may be in our best interests to play defensively this round and protect . . . .
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[Decision]
[Stealing from Sapphire.]
Round Three
Your hand:.
❋ 1 point
❋ 5 points
❋ Good Luck. You have a higher chance of drawing a good card from the deck next round.
❋ 10 points
❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team.
❋ 20 points
❋ 5 points
❋ Take A Chance. Switch point values with another team. (action)
❋ Protect. Cost: 8. Prevents other teams from stealing cards from you this round. (action)
❋ ??? points (a random amount! revealed at game end)
You can do all of the following:
✧ spend points to play as many of your action cards as you like
✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
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[DECISION]
Round Four
Your hand:.
❋ 1 point
❋ 5 points
❋ Good Luck. You have a higher chance of drawing a good card from the deck next round.
❋ 10 points
❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team.
❋ 20 points
❋ 5 points
❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status)
❋ Take A Chance. Switch point values with another team. (action)
❋ Reshuffle: Cost: 10. Get an entirely new hand.
You can do all of the following:
✧ spend points to play as many of your action cards as you like
✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
[DISCUSSION]
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[DECISION]
Final Round
Your hand:
❋ 5 points
❋ Good Luck. You have a higher chance of drawing a good card from the deck next round.
❋ 10 points
❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team.
❋ 20 points
❋ 5 points
❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status)
❋ Take A Chance. Switch point values with another team. (action)
❋ Reshuffle: Cost: 10. Get an entirely new hand.
❋ Extreme gamble. Choose a team. You have a 50/50 chance of taking 30 points from them, or giving 30 points to them. (action)
❋ Rundown. Cost: 5. Learn how many points each other team has. (action)
Your attempt to steal from Emerald failed.
You can do all of the following:
✧ spend points to play as many of your action cards as you like
✧ pick a team to steal a card from (to show up in your hand at the beginning of next turn)
You also automatically get two cards at the beginning of next turn, unless you specify that you don't want them.
Please discuss your options, then reply to this comment with your choices! You have 30 minutes to decide; the new round will go up 15 minutes after all teams' decisions are in.
Re: Final Round
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Let's hold. How about Kunzite for stealing this time?
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[DECISION]
FINAL POINTS
Coral switched with you for 17 points.
You stole from Kunzite.
Your final hand:
❋ 5 points
❋ Good Luck. You have a higher chance of drawing a good card from the deck next round.
❋ 10 points
❋ Pickpocket. Cost: 10. Choose a card type (point, action, or status) to steal from a team.
❋ 20 points
❋ 5 points
❋ Double Up. At the end of the game, if you have this card in your hand, your point total is doubled. (status)
❋ Take A Chance. Switch point values with another team. (action)
❋ Reshuffle: Cost: 10. Get an entirely new hand.
❋ Extreme gamble. Choose a team. You have a 50/50 chance of taking 30 points from them, or giving 30 points to them. (action)
❋ Rundown. Cost: 5. Learn how many points each other team has. (action)
❋ 20 points
17 + 5 + 10 + 20 + 5 + 20 = 77
Doubled up!
Final score: 154