؟ ([personal profile] dramatispersonae) wrote2012-09-07 11:59 pm

Room 1: Jasper, Emerald, Citrine, Iolite, Heliodor

[When you enter the rooms, they're fairly open and large, with enough space to spread out. On the walls are posters with a list on them:

1. Trickery/mischief?
2. Love?
3. Truth?
4. Snakes?
5. Masks?

Can you ask a question when it depends on the last thing asked? Asked thusly, what would you say? Say what you would freely, or falter? Falter on the same word, or manage to soar?


There is a strange humming sense of expectation in the air.]

((We're playing the questions game with a twist! Each question needs to start with the needs to begin with the last word of the previous question, like in the IC example above. There is a list of themes and starter questions if you'd feel more comfortable springboarding that way -- using one of our starters will not lose you points! You'll have the standard five hours, after which we'll cut you off, but you can pretty much go wild and have as many question conversations as you feel like before you call it quits and head to endgame.))
alldesires: (a little tied up at the moment)

[personal profile] alldesires 2012-09-09 03:53 am (UTC)(link)
They don't make sense and they don't take a lot of effort, so why aren't all games that way?
mysong: (✕ eye)

[personal profile] mysong 2012-09-09 04:26 am (UTC)(link)
Way too easy for us that way, maybe?
alldesires: (le sigh)

[personal profile] alldesires 2012-09-09 04:31 am (UTC)(link)
Maybe I'd believe that if all the games were hard ones, but that's not how it is, now is it?
mysong: (✕ bloat)

[personal profile] mysong 2012-09-09 04:57 am (UTC)(link)
It could be to make us think we're safe when we're not?