dramatispersonae: (Jabberwock - Assessing)
؟ ([personal profile] dramatispersonae) wrote2012-08-25 06:02 pm

(no subject)

[The mist that's been hovering over the ring spreads out, covering the entire ring so thickly that it becomes as dark as night—and then darker. Too dark to see. Some people may feel things darting about, brushing past their legs or even tugging lightly at their clothes as . . . whatever it is passed them by.

When the mist lifts back into the hovering cloud everyone will find the display has changed. The ballot box this time is out where anyone can see it—voting won't be done in secret this time, though there's still only one vote per team permitted. However, the most eye-catching change are likely the iron maidens that have appeared near the center of the rings. . . . Hopefully that's just rust that's staining them.]

Open to: Registered Users, detailed results viewable to: All, participants: 9


Who do you believe dessservessss death tonight?

View Answers

Heliodor
7 (77.8%)

Kunzite
2 (22.2%)




[OOC: Ousting will last until 9pm EST]
medpacksapunch: Sakura: petulant/muttering/concerned (bell's gotta ring)

[personal profile] medpacksapunch 2012-08-26 12:17 am (UTC)(link)
...That's a scary idea, that a game could make someone artificially okay with killing.

[huffs]

Yeah. And either way it's terrible. Probably nobody wants to see their own team die, either.
digitalemperor: (pic#2431358)

[personal profile] digitalemperor 2012-08-26 12:28 am (UTC)(link)
It's not like they haven't proven they can change our personality traits a little.

But that would probably be too obvious. There's likely a compelling incentive. Assuming not wanting to die isn't compelling enough.
medpacksapunch: Sakura: expectant/curious/explaning (See?)

[personal profile] medpacksapunch 2012-08-26 12:49 am (UTC)(link)
Right. We'd notice if someone suddenly didn't care if they were hurting people.

...And I think it is, but every team feels differently about it...that's been pretty clear in other games.