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dramatispersonae) wrote2012-08-09 09:05 pm
Dog Game - Group 6
[You're in a small, dark room with no doors. The walls and floor are made of something like cement, though the floor is spread out with brightly-colored towels to make it a little softer (it doesn't help much.) The only light comes from one small window — you can maybe stand on your tiptoes, to see that it shows nothing but a view of a chainlink fence outside. It does not open or break. Despite the uncomfortable surroundings, the atmosphere is peaceful, if a little claustrophobic.
In the center of the floor there's a wide drain. The grate over it has been broken open and there's room for you to fit both hands in, but you feel a crawling apprehension about touching it, which makes sense if you know anything about Aather at all: up to an inch from the floor level it's filled with liquid darkness.
There are bowls next to each of you filled with tiny animal skeletons (they're kind of mousy?) If you touch the bowl, you know instinctively that they contain some of your memories of Aather and which skeleton is which memory. ♥
The Dog's voice in your head is less uncertain than before:]
Hello, hello! We're supposed to — retrieve your memories back from the darkness, right? It was bad darkness to take them! But to get there we have to run and jump with all our other memories and thoughts! Help me get a scent, please—? If you let them loose in the darkness right, I'll be able to follow!
In the center of the floor there's a wide drain. The grate over it has been broken open and there's room for you to fit both hands in, but you feel a crawling apprehension about touching it, which makes sense if you know anything about Aather at all: up to an inch from the floor level it's filled with liquid darkness.
There are bowls next to each of you filled with tiny animal skeletons (they're kind of mousy?) If you touch the bowl, you know instinctively that they contain some of your memories of Aather and which skeleton is which memory. ♥
The Dog's voice in your head is less uncertain than before:]
Hello, hello! We're supposed to — retrieve your memories back from the darkness, right? It was bad darkness to take them! But to get there we have to run and jump with all our other memories and thoughts! Help me get a scent, please—? If you let them loose in the darkness right, I'll be able to follow!

Round 1
[if you take the "skeleton" of your memory and describe why that time in your life was like trying to jump a fence, the little skeletal mouse-thing will glow and play the memory for everyone to experience. once the other people in your group have commented on or discussed your memory and why it is appropriate for this round's theme, the skeleton will come alive, chittering, and leap into the darkness in the grate.]
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This is when we were finding the cubes to unlock Beauty's Castle. It was like trying to jump a fence because we were given challenges we had to overcome before we could get to "the other side" and receive our rewards.
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Ah, this is memory that occurred soon after I arrived. We were attempting to leave the cove for this place, but there were many, many obstacles we had to get past -- or jump over, like one might have to jump fence!
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There is literally climbing involved. Basically trying to climb the Great Wall of Cass-block here, fell on my ass on the other side - there you go, prime time live Dave Strider theater, and this doesn't leave the room.
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Building the clinic was like trying to jump over a wall... in that it took a lot of work and was easier with other people helping. There, that's four. We're halfway there.
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Attempting to introduce myself to Sasuke was like trying to jump over a wall because he would not let me in. In the end, it was a failed attempt. And that is another one out of the way!
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That thing the other guy said about challenges and climbing or whatever works here too. More like walking around the wall, but I'm fishing here.
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This... was probably the first time I got to use a skill I'd learned here in Aather to help a team during a game. It was successfully jumping over a wall of, uh, worrying about being useful, I guess.
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This particular memory was like trying to jump over a fence because saving the heroes involved jumping through a lot of hoops and moving around points! And that is number eight!
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Round 2
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Results
Round 3
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Result
a moment later, you're at the ring.]